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authorMelanie2012-11-22 14:45:41 +0000
committerMelanie2012-11-22 14:45:41 +0000
commit3b2caa63b0ba890555990a88821ee37daa2607b4 (patch)
treea1f3c176b4b80330d34bbd6ac18811c5d7299081 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentFactor out command script code. (diff)
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
conflicts with PhysicsShape type defined in later libOMV
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index e2aa41e..4c195e1 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -208,9 +208,9 @@ public sealed class BSCharacter : BSPhysObject
208 set { BaseShape = value; } 208 set { BaseShape = value; }
209 } 209 }
210 // I want the physics engine to make an avatar capsule 210 // I want the physics engine to make an avatar capsule
211 public override PhysicsShapeType PreferredPhysicalShape 211 public override BSPhysicsShapeType PreferredPhysicalShape
212 { 212 {
213 get {return PhysicsShapeType.SHAPE_CAPSULE; } 213 get {return BSPhysicsShapeType.SHAPE_CAPSULE; }
214 } 214 }
215 215
216 public override bool Grabbed { 216 public override bool Grabbed {