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author | Robert Adams | 2012-09-20 10:12:51 -0700 |
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committer | Robert Adams | 2012-09-27 22:01:26 -0700 |
commit | 22290ef35aa13edb1501c69b3cce63a885302563 (patch) | |
tree | 2c4762479fb5336c3338acdd2d761fc8c15a04e9 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: add class and infrastructure for shape and object (diff) | |
download | opensim-SC-22290ef35aa13edb1501c69b3cce63a885302563.zip opensim-SC-22290ef35aa13edb1501c69b3cce63a885302563.tar.gz opensim-SC-22290ef35aa13edb1501c69b3cce63a885302563.tar.bz2 opensim-SC-22290ef35aa13edb1501c69b3cce63a885302563.tar.xz |
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Eliminate some null exceptions created adding the above code.
Add and remove some detailed logging statements.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 19eb1e6..014cd99 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -77,7 +77,7 @@ public class BSCharacter : BSPhysObject | |||
77 | 77 | ||
78 | public BSCharacter(uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, bool isFlying) | 78 | public BSCharacter(uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, bool isFlying) |
79 | { | 79 | { |
80 | base.BaseInitialize(parent_scene, localID, avName); | 80 | base.BaseInitialize(parent_scene, localID, avName, "BSCharacter"); |
81 | _physicsActorType = (int)ActorTypes.Agent; | 81 | _physicsActorType = (int)ActorTypes.Agent; |
82 | _position = pos; | 82 | _position = pos; |
83 | _size = size; | 83 | _size = size; |