aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
diff options
context:
space:
mode:
authorRobert Adams2013-04-28 14:44:21 -0700
committerRobert Adams2013-04-29 07:38:40 -0700
commite5582939fd8d78b61c6f1eeda6de45d94f4b4926 (patch)
tree1f990ab6f73f4e787566031af35c7c59c89968aa /OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
parentBulletSim: complete BSShape classes. (diff)
downloadopensim-SC-e5582939fd8d78b61c6f1eeda6de45d94f4b4926.zip
opensim-SC-e5582939fd8d78b61c6f1eeda6de45d94f4b4926.tar.gz
opensim-SC-e5582939fd8d78b61c6f1eeda6de45d94f4b4926.tar.bz2
opensim-SC-e5582939fd8d78b61c6f1eeda6de45d94f4b4926.tar.xz
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActors.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
index 12a8817..5e3f1c4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActors.cs
@@ -106,9 +106,9 @@ public class BSActorCollection
106 { 106 {
107 ForEachActor(a => a.Refresh()); 107 ForEachActor(a => a.Refresh());
108 } 108 }
109 public void RemoveBodyDependencies() 109 public void RemoveDependencies()
110 { 110 {
111 ForEachActor(a => a.RemoveBodyDependencies()); 111 ForEachActor(a => a.RemoveDependencies());
112 } 112 }
113} 113}
114 114
@@ -154,7 +154,7 @@ public abstract class BSActor
154 public abstract void Refresh(); 154 public abstract void Refresh();
155 // The object's physical representation is being rebuilt so pick up any physical dependencies (constraints, ...). 155 // The object's physical representation is being rebuilt so pick up any physical dependencies (constraints, ...).
156 // Register a prestep action to restore physical requirements before the next simulation step. 156 // Register a prestep action to restore physical requirements before the next simulation step.
157 public abstract void RemoveBodyDependencies(); 157 public abstract void RemoveDependencies();
158 158
159} 159}
160} 160}