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authorRobert Adams2013-05-06 13:29:19 -0700
committerRobert Adams2013-05-06 13:32:26 -0700
commit045aaa838ac0a6e129ff1d8ec65053508df1d51a (patch)
treedd164b3b646725d5a5f1ea9b1aebafb68a512059 /OpenSim/Region/Physics/BulletSPlugin/BSActorMoveToTarget.cs
parentBulletSim: simplify parameter specification by reducing the number of (diff)
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BulletSim: remove friction calcuation from BSMotor and move linear and
angular friction computation into linear and angular movement code. The friction wasn't being applied properly. This will make it so vehicles don't drift as much and the drift is tunable by changing the friction timescales.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorMoveToTarget.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorMoveToTarget.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorMoveToTarget.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorMoveToTarget.cs
index 1b598fd..75ff24e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorMoveToTarget.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorMoveToTarget.cs
@@ -105,7 +105,6 @@ public class BSActorMoveToTarget : BSActor
105 m_targetMotor = new BSVMotor("BSActorMoveToTargget.Activate", 105 m_targetMotor = new BSVMotor("BSActorMoveToTargget.Activate",
106 m_controllingPrim.MoveToTargetTau, // timeScale 106 m_controllingPrim.MoveToTargetTau, // timeScale
107 BSMotor.Infinite, // decay time scale 107 BSMotor.Infinite, // decay time scale
108 BSMotor.InfiniteVector, // friction timescale
109 1f // efficiency 108 1f // efficiency
110 ); 109 );
111 m_targetMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG so motor will output detail log messages. 110 m_targetMotor.PhysicsScene = m_physicsScene; // DEBUG DEBUG so motor will output detail log messages.