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authorRobert Adams2015-08-09 15:34:06 -0700
committerRobert Adams2015-08-09 15:34:06 -0700
commitfe86df0ec9582c61ad3a50b53a73398393b13c87 (patch)
tree007e1af42f2cb1f885fa00b32dda004312e38dee /OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
parentCorrected spelling of SQLITE. Fixes mantis #7675. (diff)
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BulletSim: update the motion actors so they completely clean themselves
when Dispose() is called. This reduces chance of object leakage when destroying objects. Rearrange initialization and shut down of BSActorLockAxis so it is consistant with other actors.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
index c0d65be..bde4557 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
@@ -71,8 +71,7 @@ public class BSActorAvatarMove : BSActor
71 public override void Dispose() 71 public override void Dispose()
72 { 72 {
73 base.SetEnabled(false); 73 base.SetEnabled(false);
74 // Now that turned off, remove any state we have in the scene. 74 DeactivateAvatarMove();
75 Refresh();
76 } 75 }
77 76
78 // Called when physical parameters (properties set in Bullet) need to be re-applied. 77 // Called when physical parameters (properties set in Bullet) need to be re-applied.