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authorJustin Clark-Casey (justincc)2014-11-29 00:12:11 +0000
committerJustin Clark-Casey (justincc)2014-11-29 00:12:11 +0000
commit265fe349e00b3ece59ec02e56f83bb7623e9d962 (patch)
tree42afe816271f54a017fe5f731d905e923ef5d67b /OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
parentAvoid repeated lag-generating continuous attempts to retrieve HG service Urls... (diff)
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Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
index 14518e9..8e998ba 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
30using System.Linq; 30using System.Linq;
31using System.Text; 31using System.Text;
32 32
33using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager; 34using OpenSim.Region.Physics.Manager;
34 35
35using OMV = OpenMetaverse; 36using OMV = OpenMetaverse;
@@ -109,6 +110,10 @@ public class BSActorAvatarMove : BSActor
109 { 110 {
110 if (m_velocityMotor != null) 111 if (m_velocityMotor != null)
111 { 112 {
113// if (targ == OMV.Vector3.Zero)
114// Util.PrintCallStack();
115//
116// Console.WriteLine("SetVelocityAndTarget, {0} {1}", vel, targ);
112 m_velocityMotor.Reset(); 117 m_velocityMotor.Reset();
113 m_velocityMotor.SetTarget(targ); 118 m_velocityMotor.SetTarget(targ);
114 m_velocityMotor.SetCurrent(vel); 119 m_velocityMotor.SetCurrent(vel);