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author | Robert Adams | 2012-09-27 19:57:35 -0700 |
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committer | Robert Adams | 2012-09-27 22:02:08 -0700 |
commit | 74dea4cfd52be75b4dd6277260c3ada80b939fbb (patch) | |
tree | 5781a9b2cb58bf27cb58d6189c535b33ca4af439 /OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs | |
parent | BulletSim: remove the trailing spaces from lines to make git happier (diff) | |
download | opensim-SC-74dea4cfd52be75b4dd6277260c3ada80b939fbb.zip opensim-SC-74dea4cfd52be75b4dd6277260c3ada80b939fbb.tar.gz opensim-SC-74dea4cfd52be75b4dd6277260c3ada80b939fbb.tar.bz2 opensim-SC-74dea4cfd52be75b4dd6277260c3ada80b939fbb.tar.xz |
BulletSim: rename some constraint variables to be consistant with other name use.
Added callbacks for shape and body changes in GetBodyAndShape() so the linkset
constraints can be picked up and restored. A better design might be to have
a "prim shape changed" event. Think about that.
Added constraint types to general constraint class.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs index 39a3421..3306a97 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs | |||
@@ -34,6 +34,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
34 | 34 | ||
35 | public class BS6DofConstraint : BSConstraint | 35 | public class BS6DofConstraint : BSConstraint |
36 | { | 36 | { |
37 | private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]"; | ||
38 | |||
39 | public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } } | ||
40 | |||
37 | // Create a btGeneric6DofConstraint | 41 | // Create a btGeneric6DofConstraint |
38 | public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, | 42 | public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, |
39 | Vector3 frame1, Quaternion frame1rot, | 43 | Vector3 frame1, Quaternion frame1rot, |
@@ -49,6 +53,9 @@ public class BS6DofConstraint : BSConstraint | |||
49 | frame2, frame2rot, | 53 | frame2, frame2rot, |
50 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | 54 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); |
51 | m_enabled = true; | 55 | m_enabled = true; |
56 | world.physicsScene.DetailLog("{0},BS6DofConstraint,createFrame,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | ||
57 | BSScene.DetailLogZero, world.worldID, | ||
58 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); | ||
52 | } | 59 | } |
53 | 60 | ||
54 | public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, | 61 | public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, |
@@ -60,12 +67,13 @@ public class BS6DofConstraint : BSConstraint | |||
60 | m_body2 = obj2; | 67 | m_body2 = obj2; |
61 | if (obj1.ptr == IntPtr.Zero || obj2.ptr == IntPtr.Zero) | 68 | if (obj1.ptr == IntPtr.Zero || obj2.ptr == IntPtr.Zero) |
62 | { | 69 | { |
63 | world.scene.DetailLog("{0},BS6DOFConstraint,badBodyPtr,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | 70 | world.physicsScene.DetailLog("{0},BS6DOFConstraint,badBodyPtr,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", |
64 | "[BULLETSIM 6DOF CONSTRAINT]", world.worldID, | 71 | BSScene.DetailLogZero, world.worldID, |
65 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); | 72 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); |
66 | world.scene.Logger.ErrorFormat("{0} Attempt to build 6DOF constraint with missing bodies: wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", | 73 | world.physicsScene.Logger.ErrorFormat("{0} Attempt to build 6DOF constraint with missing bodies: wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}", |
67 | "[BULLETSIM 6DOF CONSTRAINT]", world.worldID, | 74 | "[BULLETSIM 6DOF CONSTRAINT]", world.worldID, |
68 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); | 75 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); |
76 | m_enabled = false; | ||
69 | } | 77 | } |
70 | else | 78 | else |
71 | { | 79 | { |
@@ -73,8 +81,20 @@ public class BS6DofConstraint : BSConstraint | |||
73 | BulletSimAPI.Create6DofConstraintToPoint2(m_world.ptr, m_body1.ptr, m_body2.ptr, | 81 | BulletSimAPI.Create6DofConstraintToPoint2(m_world.ptr, m_body1.ptr, m_body2.ptr, |
74 | joinPoint, | 82 | joinPoint, |
75 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | 83 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); |
84 | world.physicsScene.DetailLog("{0},BS6DofConstraint,createMidPoint,wID={1}, csrt={2}, rID={3}, rBody={4}, cID={5}, cBody={6}", | ||
85 | BSScene.DetailLogZero, world.worldID, m_constraint.ptr.ToString("X"), | ||
86 | obj1.ID, obj1.ptr.ToString("X"), obj2.ID, obj2.ptr.ToString("X")); | ||
87 | if (m_constraint.ptr == IntPtr.Zero) | ||
88 | { | ||
89 | world.physicsScene.Logger.ErrorFormat("{0} Failed creation of 6Dof constraint. rootID={1}, childID={2}", | ||
90 | LogHeader, obj1.ID, obj2.ID); | ||
91 | m_enabled = false; | ||
92 | } | ||
93 | else | ||
94 | { | ||
95 | m_enabled = true; | ||
96 | } | ||
76 | } | 97 | } |
77 | m_enabled = true; | ||
78 | } | 98 | } |
79 | 99 | ||
80 | public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) | 100 | public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) |
@@ -82,7 +102,7 @@ public class BS6DofConstraint : BSConstraint | |||
82 | bool ret = false; | 102 | bool ret = false; |
83 | if (m_enabled) | 103 | if (m_enabled) |
84 | { | 104 | { |
85 | BulletSimAPI.SetFrames2(m_constraint.Ptr, frameA, frameArot, frameB, frameBrot); | 105 | BulletSimAPI.SetFrames2(m_constraint.ptr, frameA, frameArot, frameB, frameBrot); |
86 | ret = true; | 106 | ret = true; |
87 | } | 107 | } |
88 | return ret; | 108 | return ret; |
@@ -93,9 +113,9 @@ public class BS6DofConstraint : BSConstraint | |||
93 | bool ret = false; | 113 | bool ret = false; |
94 | if (m_enabled) | 114 | if (m_enabled) |
95 | { | 115 | { |
96 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL); | 116 | BulletSimAPI.SetConstraintParam2(m_constraint.ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL); |
97 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL); | 117 | BulletSimAPI.SetConstraintParam2(m_constraint.ptr, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL); |
98 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL); | 118 | BulletSimAPI.SetConstraintParam2(m_constraint.ptr, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL); |
99 | ret = true; | 119 | ret = true; |
100 | } | 120 | } |
101 | return ret; | 121 | return ret; |
@@ -106,7 +126,7 @@ public class BS6DofConstraint : BSConstraint | |||
106 | bool ret = false; | 126 | bool ret = false; |
107 | float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | 127 | float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; |
108 | if (m_enabled) | 128 | if (m_enabled) |
109 | ret = BulletSimAPI.UseFrameOffset2(m_constraint.Ptr, onOff); | 129 | ret = BulletSimAPI.UseFrameOffset2(m_constraint.ptr, onOff); |
110 | return ret; | 130 | return ret; |
111 | } | 131 | } |
112 | 132 | ||
@@ -115,7 +135,7 @@ public class BS6DofConstraint : BSConstraint | |||
115 | bool ret = false; | 135 | bool ret = false; |
116 | float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | 136 | float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; |
117 | if (m_enabled) | 137 | if (m_enabled) |
118 | ret = BulletSimAPI.TranslationalLimitMotor2(m_constraint.Ptr, onOff, targetVelocity, maxMotorForce); | 138 | ret = BulletSimAPI.TranslationalLimitMotor2(m_constraint.ptr, onOff, targetVelocity, maxMotorForce); |
119 | return ret; | 139 | return ret; |
120 | } | 140 | } |
121 | 141 | ||
@@ -123,7 +143,7 @@ public class BS6DofConstraint : BSConstraint | |||
123 | { | 143 | { |
124 | bool ret = false; | 144 | bool ret = false; |
125 | if (m_enabled) | 145 | if (m_enabled) |
126 | ret = BulletSimAPI.SetBreakingImpulseThreshold2(m_constraint.Ptr, threshold); | 146 | ret = BulletSimAPI.SetBreakingImpulseThreshold2(m_constraint.ptr, threshold); |
127 | return ret; | 147 | return ret; |
128 | } | 148 | } |
129 | } | 149 | } |