aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
diff options
context:
space:
mode:
authorMelanie2012-12-28 08:32:34 +0000
committerMelanie2012-12-28 08:32:34 +0000
commit3ab1bd04031ca0bc1039e4e1d267ea19d0017430 (patch)
tree3f2417f3b96e151642158d29d1982dee2bd850a8 /OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
parentMerge branch 'master' into careminster (diff)
parentBulletSim: correct collision mask definition for linkset children. (diff)
downloadopensim-SC-3ab1bd04031ca0bc1039e4e1d267ea19d0017430.zip
opensim-SC-3ab1bd04031ca0bc1039e4e1d267ea19d0017430.tar.gz
opensim-SC-3ab1bd04031ca0bc1039e4e1d267ea19d0017430.tar.bz2
opensim-SC-3ab1bd04031ca0bc1039e4e1d267ea19d0017430.tar.xz
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
index 4096ef8..689da7f 100644
--- a/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
@@ -96,7 +96,8 @@ public abstract class BSPhysObject : PhysicsActor
96 // Return the object mass without calculating it or having side effects 96 // Return the object mass without calculating it or having side effects
97 public abstract float RawMass { get; } 97 public abstract float RawMass { get; }
98 // Set the raw mass but also update physical mass properties (inertia, ...) 98 // Set the raw mass but also update physical mass properties (inertia, ...)
99 public abstract void UpdatePhysicalMassProperties(float mass); 99 // 'inWorld' true if the object has already been added to the dynamic world.
100 public abstract void UpdatePhysicalMassProperties(float mass, bool inWorld);
100 101
101 // The last value calculated for the prim's inertia 102 // The last value calculated for the prim's inertia
102 public OMV.Vector3 Inertia { get; set; } 103 public OMV.Vector3 Inertia { get; set; }