diff options
author | Melanie | 2012-12-28 08:32:34 +0000 |
---|---|---|
committer | Melanie | 2012-12-28 08:32:34 +0000 |
commit | 3ab1bd04031ca0bc1039e4e1d267ea19d0017430 (patch) | |
tree | 3f2417f3b96e151642158d29d1982dee2bd850a8 /OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | BulletSim: correct collision mask definition for linkset children. (diff) | |
download | opensim-SC-3ab1bd04031ca0bc1039e4e1d267ea19d0017430.zip opensim-SC-3ab1bd04031ca0bc1039e4e1d267ea19d0017430.tar.gz opensim-SC-3ab1bd04031ca0bc1039e4e1d267ea19d0017430.tar.bz2 opensim-SC-3ab1bd04031ca0bc1039e4e1d267ea19d0017430.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs index 4096ef8..689da7f 100644 --- a/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs | |||
@@ -96,7 +96,8 @@ public abstract class BSPhysObject : PhysicsActor | |||
96 | // Return the object mass without calculating it or having side effects | 96 | // Return the object mass without calculating it or having side effects |
97 | public abstract float RawMass { get; } | 97 | public abstract float RawMass { get; } |
98 | // Set the raw mass but also update physical mass properties (inertia, ...) | 98 | // Set the raw mass but also update physical mass properties (inertia, ...) |
99 | public abstract void UpdatePhysicalMassProperties(float mass); | 99 | // 'inWorld' true if the object has already been added to the dynamic world. |
100 | public abstract void UpdatePhysicalMassProperties(float mass, bool inWorld); | ||
100 | 101 | ||
101 | // The last value calculated for the prim's inertia | 102 | // The last value calculated for the prim's inertia |
102 | public OMV.Vector3 Inertia { get; set; } | 103 | public OMV.Vector3 Inertia { get; set; } |