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authorTeravus Ovares2009-04-09 22:00:15 +0000
committerTeravus Ovares2009-04-09 22:00:15 +0000
commitb05a1aa4b7139cf2a515acf49e685a3e70683880 (patch)
tree1a9f9c1b5072dc23a28deefa8eb2df6b97d9de90 /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
parent* Changes the timstep of the bullet world (diff)
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* Whoops, never saved the BulletDotNETScene.. Last commit continued.....
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index 5c2db53..c4f659c 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
274 prim.Move(timeStep); 274 prim.Move(timeStep);
275 } 275 }
276 } 276 }
277 float steps = m_world.stepSimulation(timeStep * 10, 10, WorldTimeComp); 277 float steps = m_world.stepSimulation(timeStep * 1000, 10, WorldTimeComp);
278 278
279 foreach (BulletDotNETCharacter chr in m_characters) 279 foreach (BulletDotNETCharacter chr in m_characters)
280 { 280 {