diff options
Fix some local id issues in physics glue
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index 6df213d..0d1bd82 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | |||
@@ -213,12 +213,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
213 | return newPrim; | 213 | return newPrim; |
214 | } | 214 | } |
215 | 215 | ||
216 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation) | 216 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
217 | { | ||
218 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
219 | } | ||
220 | |||
221 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical) | ||
222 | { | 217 | { |
223 | PhysicsActor result; | 218 | PhysicsActor result; |
224 | IMesh mesh = null; | 219 | IMesh mesh = null; |