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authorJeff Ames2009-06-10 04:28:56 +0000
committerJeff Ames2009-06-10 04:28:56 +0000
commita23d64dec1cbf88abc3c7e84664a683dee534e4a (patch)
tree7e85403f29839775209481ba7f6ee55aac56f209 /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
parentLetting the Flotsam cache be enabled even when [AssetCache] section is missin... (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index f006cf1..58c2a15 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -459,7 +459,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
459 { 459 {
460 lock (m_prims) 460 lock (m_prims)
461 { 461 {
462 foreach ( BulletDotNETPrim prim in m_prims) 462 foreach (BulletDotNETPrim prim in m_prims)
463 { 463 {
464 if (prim.Body != null) 464 if (prim.Body != null)
465 m_world.removeRigidBody(prim.Body); 465 m_world.removeRigidBody(prim.Body);