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authorTeravus Ovares (Dan Olivares)2009-11-22 19:26:00 -0500
committerTeravus Ovares (Dan Olivares)2009-11-22 19:26:00 -0500
commitc155099faf9db4a8dd438be2ddd8a2272b85477a (patch)
tree283cc83f04aed73202972b1c5904c1a52839d64b /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
parent* Switched over 15 more packet types from the 5000 line switch to the Packet ... (diff)
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* The client prevents the avatar from landing if the avatar is going above an unknown certain speed, so, add a speed check on the server.
* This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
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