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author | Melanie | 2010-03-15 17:23:35 +0000 |
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committer | Melanie | 2010-03-15 17:23:35 +0000 |
commit | d3f33acc1a6a385ee19814286fe27cb5e48c1551 (patch) | |
tree | 07795e74a637ca63d96b5ee06950b8c1a7a99489 /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |
parent | Merge branch 'careminster' into careminster-presence-refactor (diff) | |
parent | flip UVs for profile faces (diff) | |
download | opensim-SC-d3f33acc1a6a385ee19814286fe27cb5e48c1551.zip opensim-SC-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.gz opensim-SC-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.bz2 opensim-SC-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | 33 |
1 files changed, 29 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 198962b..f13c323 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -108,12 +108,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
108 | private bool[] m_colliderarr = new bool[11]; | 108 | private bool[] m_colliderarr = new bool[11]; |
109 | private bool[] m_colliderGroundarr = new bool[11]; | 109 | private bool[] m_colliderGroundarr = new bool[11]; |
110 | 110 | ||
111 | |||
112 | |||
113 | private BulletDotNETScene m_parent_scene; | 111 | private BulletDotNETScene m_parent_scene; |
114 | 112 | ||
115 | public int m_eventsubscription = 0; | 113 | public int m_eventsubscription = 0; |
116 | // private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); | 114 | private CollisionEventUpdate CollisionEventsThisFrame = null; |
115 | private int m_requestedUpdateFrequency = 0; | ||
117 | 116 | ||
118 | public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) | 117 | public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) |
119 | { | 118 | { |
@@ -212,7 +211,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
212 | m_mass = Mass; | 211 | m_mass = Mass; |
213 | 212 | ||
214 | Body = new btRigidBody(m_mass, m_bodyMotionState, Shell); | 213 | Body = new btRigidBody(m_mass, m_bodyMotionState, Shell); |
215 | Body.setUserPointer(new IntPtr((int)Body.Handle)); | 214 | // this is used for self identification. User localID instead of body handle |
215 | Body.setUserPointer(new IntPtr((int)m_localID)); | ||
216 | 216 | ||
217 | if (ClosestCastResult != null) | 217 | if (ClosestCastResult != null) |
218 | ClosestCastResult.Dispose(); | 218 | ClosestCastResult.Dispose(); |
@@ -716,6 +716,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
716 | public override void SubscribeEvents(int ms) | 716 | public override void SubscribeEvents(int ms) |
717 | { | 717 | { |
718 | m_eventsubscription = ms; | 718 | m_eventsubscription = ms; |
719 | m_requestedUpdateFrequency = ms; | ||
719 | m_parent_scene.addCollisionEventReporting(this); | 720 | m_parent_scene.addCollisionEventReporting(this); |
720 | } | 721 | } |
721 | 722 | ||
@@ -723,6 +724,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
723 | { | 724 | { |
724 | m_parent_scene.remCollisionEventReporting(this); | 725 | m_parent_scene.remCollisionEventReporting(this); |
725 | m_eventsubscription = 0; | 726 | m_eventsubscription = 0; |
727 | m_requestedUpdateFrequency = 0; | ||
726 | } | 728 | } |
727 | 729 | ||
728 | public override bool SubscribedEvents() | 730 | public override bool SubscribedEvents() |
@@ -732,6 +734,29 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
732 | return false; | 734 | return false; |
733 | } | 735 | } |
734 | 736 | ||
737 | public void AddCollision(uint collideWith, ContactPoint contact) | ||
738 | { | ||
739 | if (CollisionEventsThisFrame == null) | ||
740 | { | ||
741 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
742 | } | ||
743 | CollisionEventsThisFrame.addCollider(collideWith, contact); | ||
744 | } | ||
745 | |||
746 | public void SendCollisions() | ||
747 | { | ||
748 | if (m_eventsubscription >= m_requestedUpdateFrequency) | ||
749 | { | ||
750 | if (CollisionEventsThisFrame != null) | ||
751 | { | ||
752 | base.SendCollisionUpdate(CollisionEventsThisFrame); | ||
753 | } | ||
754 | CollisionEventsThisFrame = new CollisionEventUpdate(); | ||
755 | m_eventsubscription = 0; | ||
756 | } | ||
757 | return; | ||
758 | } | ||
759 | |||
735 | internal void Dispose() | 760 | internal void Dispose() |
736 | { | 761 | { |
737 | if (Body.isInWorld()) | 762 | if (Body.isInWorld()) |