diff options
Fix some local id issues in physics glue
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index b6e1cb4..6c9d9ab 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -84,13 +84,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
84 | */ | 84 | */ |
85 | 85 | ||
86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
87 | Vector3 size, Quaternion rotation) | 87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
88 | { | ||
89 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
90 | } | ||
91 | |||
92 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
93 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
94 | { | 88 | { |
95 | return null; | 89 | return null; |
96 | } | 90 | } |