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authorMelanie2011-12-18 10:49:45 +0000
committerMelanie2011-12-18 10:49:45 +0000
commit759f1d2dbe0617786068195dfd695e0dfc2cc265 (patch)
tree8e6dcb6ba183abb16b4527376c5fd280693977bb /OpenSim/Region/Physics/BasicPhysicsPlugin
parentMake raycast more efficient by checking exclusion flags earlier (diff)
parentProvide user feedback on execution of "backup" region console command (diff)
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Merge branch 'master' into careminster
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs3
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs2
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
index 5e2eeeb..1e1d5e3 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
@@ -44,8 +44,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
44 private bool flying; 44 private bool flying;
45 private bool iscolliding; 45 private bool iscolliding;
46 46
47 public BasicActor() 47 public BasicActor(Vector3 size)
48 { 48 {
49 Size = size;
49 } 50 }
50 51
51 public override int PhysicsActorType 52 public override int PhysicsActorType
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index 1ceed1a..2e14216 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
56 } 56 }
57 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 57 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
58 { 58 {
59 BasicActor act = new BasicActor(); 59 BasicActor act = new BasicActor(size);
60 act.Position = position; 60 act.Position = position;
61 act.Flying = isFlying; 61 act.Flying = isFlying;
62 _actors.Add(act); 62 _actors.Add(act);