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author | Dan Lake | 2011-07-20 15:01:32 -0700 |
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committer | Dan Lake | 2011-07-20 15:01:32 -0700 |
commit | 2c11f7fc38ba14e041ed0e648088d574dadaaffe (patch) | |
tree | d593e3d1130e78ec74a11650d413f451a9a844da /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |
parent | Merge branch 'master' into bulletsim (diff) | |
parent | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts (diff) | |
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Merge branch 'master' into bulletsim
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index b6e1cb4..6c9d9ab 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -84,13 +84,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
84 | */ | 84 | */ |
85 | 85 | ||
86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 86 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
87 | Vector3 size, Quaternion rotation) | 87 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
88 | { | ||
89 | return AddPrimShape(primName, pbs, position, size, rotation, false); | ||
90 | } | ||
91 | |||
92 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
93 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
94 | { | 88 | { |
95 | return null; | 89 | return null; |
96 | } | 90 | } |