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author | Adam Frisby | 2008-02-14 12:16:33 +0000 |
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committer | Adam Frisby | 2008-02-14 12:16:33 +0000 |
commit | f3afa68a2af6ad5999e6efe3e4725cb17293108d (patch) | |
tree | 4253a44bee39976d6b3dd6813439f5966cf12632 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |
parent | * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! (diff) | |
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* Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index a32bca5..d767eab 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
137 | { | 137 | { |
138 | actor.Position.Y = 0.1F; | 138 | actor.Position.Y = 0.1F; |
139 | } | 139 | } |
140 | else if (actor.Position.Y >= 256) | 140 | else if (actor.Position.Y >= Constants.RegionSize) |
141 | { | 141 | { |
142 | actor.Position.Y = 255.9F; | 142 | actor.Position.Y = 255.9F; |
143 | } | 143 | } |
@@ -146,16 +146,16 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
146 | { | 146 | { |
147 | actor.Position.X = 0.1F; | 147 | actor.Position.X = 0.1F; |
148 | } | 148 | } |
149 | else if (actor.Position.X >= 256) | 149 | else if (actor.Position.X >= Constants.RegionSize) |
150 | { | 150 | { |
151 | actor.Position.X = 255.9F; | 151 | actor.Position.X = 255.9F; |
152 | } | 152 | } |
153 | 153 | ||
154 | float height = _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 1.0f; | 154 | float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 1.0f; |
155 | if (actor.Flying) | 155 | if (actor.Flying) |
156 | { | 156 | { |
157 | if (actor.Position.Z + (actor.Velocity.Z*timeStep) < | 157 | if (actor.Position.Z + (actor.Velocity.Z*timeStep) < |
158 | _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 2) | 158 | _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + 2) |
159 | { | 159 | { |
160 | actor.Position.Z = height; | 160 | actor.Position.Z = height; |
161 | actor.Velocity.Z = 0; | 161 | actor.Velocity.Z = 0; |