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authorTeravus Ovares2008-03-10 05:56:58 +0000
committerTeravus Ovares2008-03-10 05:56:58 +0000
commitd0123a796b0066a50914c6fae5d86550dcf58636 (patch)
tree5e7a5091afffc219c96c7649c4b2535215faf8e5 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
parent* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. (diff)
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ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 2b4bbc4..429894d 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -254,6 +254,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
254 set { return; } 254 set { return; }
255 } 255 }
256 256
257 public override bool FloatOnWater
258 {
259 set { return; }
260 }
261
257 public override bool IsPhysical 262 public override bool IsPhysical
258 { 263 {
259 get { return false; } 264 get { return false; }