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author | Robert Adams | 2013-01-10 17:03:19 -0800 |
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committer | Robert Adams | 2013-01-11 16:47:35 -0800 |
commit | eacc2561d14dbe9cba6966e3b32bfd776e044f8a (patch) | |
tree | 8ddaebdd22286becd5dd57a84d3582a1f582d1f2 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |
parent | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... (diff) | |
download | opensim-SC-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.zip opensim-SC-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.gz opensim-SC-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.bz2 opensim-SC-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.xz |
BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 7ab2a03..373c7e0 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
49 | 49 | ||
50 | public PhysicsScene GetScene(string sceneIdentifier) | 50 | public PhysicsScene GetScene(string sceneIdentifier) |
51 | { | 51 | { |
52 | return new BasicScene(sceneIdentifier); | 52 | return new BasicScene(GetName(), sceneIdentifier); |
53 | } | 53 | } |
54 | 54 | ||
55 | public string GetName() | 55 | public string GetName() |