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authorRobert Adams2013-01-10 17:03:19 -0800
committerRobert Adams2013-01-11 16:47:35 -0800
commiteacc2561d14dbe9cba6966e3b32bfd776e044f8a (patch)
tree8ddaebdd22286becd5dd57a84d3582a1f582d1f2 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
parentBulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... (diff)
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BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 7ab2a03..373c7e0 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
49 49
50 public PhysicsScene GetScene(string sceneIdentifier) 50 public PhysicsScene GetScene(string sceneIdentifier)
51 { 51 {
52 return new BasicScene(sceneIdentifier); 52 return new BasicScene(GetName(), sceneIdentifier);
53 } 53 }
54 54
55 public string GetName() 55 public string GetName()