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author | Teravus Ovares | 2008-04-23 15:32:19 +0000 |
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committer | Teravus Ovares | 2008-04-23 15:32:19 +0000 |
commit | 2a3bdde0fa78c5a59c530e6d974dfd6709aa1519 (patch) | |
tree | d2857d6fc06cde42bef42a731e115caf60add086 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |
parent | Two small changes: (diff) | |
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* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway. More work is needed here.
* Fixed an incorrectly named method in ODE.NET
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 16ec66e..08fdd80 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -374,6 +374,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
374 | { | 374 | { |
375 | } | 375 | } |
376 | 376 | ||
377 | public override void LockAngularMotion(PhysicsVector axis) | ||
378 | { | ||
379 | |||
380 | } | ||
381 | |||
377 | public void SetAcceleration(PhysicsVector accel) | 382 | public void SetAcceleration(PhysicsVector accel) |
378 | { | 383 | { |
379 | _acceleration = accel; | 384 | _acceleration = accel; |