aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-02-23 11:42:55 +0000
committerTeravus Ovares2008-02-23 11:42:55 +0000
commit27508c1ad87786935dbf28aa217bcbe55a9aa645 (patch)
tree0ae701c00cb8e92ab6416fb6688afeb536960b6e /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
parent* Reduced size of 'startup complete message' by several thousand lines. (diff)
downloadopensim-SC-27508c1ad87786935dbf28aa217bcbe55a9aa645.zip
opensim-SC-27508c1ad87786935dbf28aa217bcbe55a9aa645.tar.gz
opensim-SC-27508c1ad87786935dbf28aa217bcbe55a9aa645.tar.bz2
opensim-SC-27508c1ad87786935dbf28aa217bcbe55a9aa645.tar.xz
* Added Support within the ODEPlugin for Selected. Which means that;
* When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 4e96ce0..e3b9ef3 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -228,6 +228,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
228 set { return; } 228 set { return; }
229 } 229 }
230 230
231 public override uint LocalID
232 {
233 set { return; }
234 }
235
231 public override bool Grabbed 236 public override bool Grabbed
232 { 237 {
233 set { return; } 238 set { return; }