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author | UbitUmarov | 2017-07-20 11:30:12 +0100 |
---|---|---|
committer | UbitUmarov | 2017-07-20 11:30:12 +0100 |
commit | fe6ad384e43c11c3bf6268f5ab6fe3ea37c74540 (patch) | |
tree | 44ae3d8b00f3d2f6bf78bc0226a779f99ed6dc48 /OpenSim/Region/OptionalModules | |
parent | Merge branch 'master' into httptests (diff) | |
parent | fix object updates throttle for scripts doing motion by direct change of posi... (diff) | |
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merge
Diffstat (limited to 'OpenSim/Region/OptionalModules')
3 files changed, 669 insertions, 894 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index 79b80f8..a14d819 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -59,23 +59,23 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
59 | /// </summary> | 59 | /// </summary> |
60 | /// <remarks> | 60 | /// <remarks> |
61 | /// Config Settings Documentation. | 61 | /// Config Settings Documentation. |
62 | /// Each configuration setting can be specified in two places: OpenSim.ini or Regions.ini. | 62 | /// Configuration setting can be specified in two places: OpenSim.ini and/or Regions.ini. |
63 | /// If specified in Regions.ini, the settings should be within the region's section name. | ||
64 | /// If specified in OpenSim.ini, the settings should be within the [AutoBackupModule] section. | ||
65 | /// Region-specific settings take precedence. | ||
66 | /// | 63 | /// |
67 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. | 64 | /// OpenSim.ini only settings section [AutoBackupModule] |
68 | /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings! | 65 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. |
69 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | 66 | /// if false module is disable and all rest is ignored |
70 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. | ||
71 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. | ||
72 | /// If False globally (the default), only regions that specifically override it in Regions.ini will get AutoBackup functionality. | ||
73 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). | 67 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). |
74 | /// The number of minutes between each backup attempt. | 68 | /// The number of minutes between each backup attempt. |
75 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. | 69 | /// AutoBackupDir: String. Default: "." (the current directory). |
76 | /// AutoBackupBusyCheck: True/False. Default: True. | 70 | /// A directory (absolute or relative) where backups should be saved. |
77 | /// If True, we will only take an auto-backup if a set of conditions are met. | 71 | /// AutoBackupKeepFilesForDays remove files older than this number of days. 0 disables |
78 | /// These conditions are heuristics to try and avoid taking a backup when the sim is busy. | 72 | /// |
73 | /// Next can be set on OpenSim.ini, as default, and or per region in Regions.ini | ||
74 | /// Region-specific settings take precedence. | ||
75 | /// | ||
76 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | ||
77 | /// controls backup per region, with default optionaly set on OpenSim.ini | ||
78 | |||
79 | /// AutoBackupSkipAssets | 79 | /// AutoBackupSkipAssets |
80 | /// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately | 80 | /// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately |
81 | /// AutoBackupKeepFilesForDays | 81 | /// AutoBackupKeepFilesForDays |
@@ -89,40 +89,28 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
89 | /// AutoBackupNaming: string. Default: Time. | 89 | /// AutoBackupNaming: string. Default: Time. |
90 | /// One of three strings (case insensitive): | 90 | /// One of three strings (case insensitive): |
91 | /// "Time": Current timestamp is appended to file name. An existing file will never be overwritten. | 91 | /// "Time": Current timestamp is appended to file name. An existing file will never be overwritten. |
92 | /// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten. | 92 | /// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten. |
93 | /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file. | 93 | /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file. |
94 | /// AutoBackupDir: String. Default: "." (the current directory). | ||
95 | /// A directory (absolute or relative) where backups should be saved. | ||
96 | /// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass. | ||
97 | /// If the time dilation is below this value, don't take a backup right now. | ||
98 | /// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass. | ||
99 | /// If the number of agents is greater than this value, don't take a backup right now | ||
100 | /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. | ||
101 | /// Also helps if you don't want AutoBackup at all. | ||
102 | /// </remarks> | 94 | /// </remarks> |
103 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AutoBackupModule")] | 95 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AutoBackupModule")] |
104 | public class AutoBackupModule : ISharedRegionModule | 96 | public class AutoBackupModule : ISharedRegionModule |
105 | { | 97 | { |
106 | private static readonly ILog m_log = | 98 | private static readonly ILog m_log = |
107 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 99 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
108 | private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1); | ||
109 | private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState(); | 100 | private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState(); |
110 | private readonly Dictionary<IScene, AutoBackupModuleState> m_states = | 101 | private readonly Dictionary<IScene, AutoBackupModuleState> m_states = |
111 | new Dictionary<IScene, AutoBackupModuleState>(1); | 102 | new Dictionary<IScene, AutoBackupModuleState>(1); |
112 | private readonly Dictionary<Timer, List<IScene>> m_timerMap = | ||
113 | new Dictionary<Timer, List<IScene>>(1); | ||
114 | private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1); | ||
115 | 103 | ||
116 | private delegate T DefaultGetter<T>(string settingName, T defaultValue); | 104 | private delegate T DefaultGetter<T>(string settingName, T defaultValue); |
117 | private bool m_enabled; | 105 | private bool m_enabled; |
118 | private ICommandConsole m_console; | 106 | private ICommandConsole m_console; |
119 | private List<Scene> m_Scenes = new List<Scene> (); | 107 | private List<Scene> m_Scenes = new List<Scene> (); |
120 | 108 | private Timer m_masterTimer; | |
121 | 109 | private bool m_busy; | |
122 | /// <summary> | 110 | private int m_KeepFilesForDays = -1; |
123 | /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState! | 111 | private string m_backupDir; |
124 | /// </summary> | 112 | private bool m_doneFirst; |
125 | private bool m_closed; | 113 | private double m_baseInterval; |
126 | 114 | ||
127 | private IConfigSource m_configSource; | 115 | private IConfigSource m_configSource; |
128 | 116 | ||
@@ -159,36 +147,38 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
159 | void IRegionModuleBase.Initialise(IConfigSource source) | 147 | void IRegionModuleBase.Initialise(IConfigSource source) |
160 | { | 148 | { |
161 | // Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module | 149 | // Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module |
162 | this.m_configSource = source; | 150 | m_configSource = source; |
163 | IConfig moduleConfig = source.Configs["AutoBackupModule"]; | 151 | IConfig moduleConfig = source.Configs["AutoBackupModule"]; |
164 | if (moduleConfig == null) | 152 | if (moduleConfig == null) |
165 | { | 153 | { |
166 | this.m_enabled = false; | 154 | m_enabled = false; |
167 | return; | 155 | return; |
168 | } | 156 | } |
169 | else | ||
170 | { | ||
171 | this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false); | ||
172 | if (this.m_enabled) | ||
173 | { | ||
174 | m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled"); | ||
175 | } | ||
176 | else | ||
177 | { | ||
178 | return; | ||
179 | } | ||
180 | } | ||
181 | 157 | ||
182 | Timer defTimer = new Timer(43200000); | 158 | m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false); |
183 | this.m_defaultState.Timer = defTimer; | 159 | if(!m_enabled) |
184 | this.m_timers.Add(43200000, defTimer); | 160 | return; |
185 | defTimer.Elapsed += this.HandleElapsed; | 161 | |
186 | defTimer.AutoReset = true; | 162 | ParseDefaultConfig(moduleConfig); |
187 | defTimer.Start(); | 163 | if(!m_enabled) |
164 | return; | ||
165 | |||
166 | m_log.Debug("[AUTO BACKUP]: Default config:"); | ||
167 | m_log.Debug(m_defaultState.ToString()); | ||
168 | |||
169 | m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled"); | ||
170 | m_masterTimer = new Timer(); | ||
171 | m_masterTimer.Interval = m_baseInterval; | ||
172 | m_masterTimer.Elapsed += HandleElapsed; | ||
173 | m_masterTimer.AutoReset = false; | ||
188 | 174 | ||
189 | AutoBackupModuleState abms = this.ParseConfig(null, true); | 175 | m_console = MainConsole.Instance; |
190 | m_log.Debug("[AUTO BACKUP]: Here is the default config:"); | 176 | |
191 | m_log.Debug(abms.ToString()); | 177 | m_console.Commands.AddCommand ( |
178 | "AutoBackup", true, "dooarbackup", | ||
179 | "dooarbackup <regionName> | ALL", | ||
180 | "saves the single region <regionName> to a oar or ALL regions in instance to oars, using same settings as AutoBackup. Note it restarts time interval", DoBackup); | ||
181 | m_busy = true; | ||
192 | } | 182 | } |
193 | 183 | ||
194 | /// <summary> | 184 | /// <summary> |
@@ -196,13 +186,11 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
196 | /// </summary> | 186 | /// </summary> |
197 | void IRegionModuleBase.Close() | 187 | void IRegionModuleBase.Close() |
198 | { | 188 | { |
199 | if (!this.m_enabled) | 189 | if (!m_enabled) |
200 | { | ||
201 | return; | 190 | return; |
202 | } | ||
203 | 191 | ||
204 | // We don't want any timers firing while the sim's coming down; strange things may happen. | 192 | // We don't want any timers firing while the sim's coming down; strange things may happen. |
205 | this.StopAllTimers(); | 193 | m_masterTimer.Dispose(); |
206 | } | 194 | } |
207 | 195 | ||
208 | /// <summary> | 196 | /// <summary> |
@@ -211,18 +199,11 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
211 | /// <param name="scene"></param> | 199 | /// <param name="scene"></param> |
212 | void IRegionModuleBase.AddRegion (Scene scene) | 200 | void IRegionModuleBase.AddRegion (Scene scene) |
213 | { | 201 | { |
214 | if (!this.m_enabled) { | 202 | if (!m_enabled) |
215 | return; | 203 | return; |
216 | } | ||
217 | lock (m_Scenes) { | ||
218 | m_Scenes.Add (scene); | ||
219 | } | ||
220 | m_console = MainConsole.Instance; | ||
221 | 204 | ||
222 | m_console.Commands.AddCommand ( | 205 | lock (m_Scenes) |
223 | "AutoBackup", false, "dobackup", | 206 | m_Scenes.Add (scene); |
224 | "dobackup", | ||
225 | "do backup.", DoBackup); | ||
226 | } | 207 | } |
227 | 208 | ||
228 | /// <summary> | 209 | /// <summary> |
@@ -231,28 +212,14 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
231 | /// <param name="scene">The scene (region) to stop performing AutoBackup on.</param> | 212 | /// <param name="scene">The scene (region) to stop performing AutoBackup on.</param> |
232 | void IRegionModuleBase.RemoveRegion(Scene scene) | 213 | void IRegionModuleBase.RemoveRegion(Scene scene) |
233 | { | 214 | { |
234 | if (!this.m_enabled) | 215 | if (m_enabled) |
235 | { | ||
236 | return; | 216 | return; |
237 | } | ||
238 | m_Scenes.Remove (scene); | ||
239 | if (this.m_states.ContainsKey(scene)) | ||
240 | { | ||
241 | AutoBackupModuleState abms = this.m_states[scene]; | ||
242 | 217 | ||
243 | // Remove this scene out of the timer map list | 218 | lock(m_Scenes) |
244 | Timer timer = abms.Timer; | 219 | { |
245 | List<IScene> list = this.m_timerMap[timer]; | 220 | if (m_states.ContainsKey(scene)) |
246 | list.Remove(scene); | 221 | m_states.Remove(scene); |
247 | 222 | m_Scenes.Remove(scene); | |
248 | // Shut down the timer if this was the last scene for the timer | ||
249 | if (list.Count == 0) | ||
250 | { | ||
251 | this.m_timerMap.Remove(timer); | ||
252 | this.m_timers.Remove(timer.Interval); | ||
253 | timer.Close(); | ||
254 | } | ||
255 | this.m_states.Remove(scene); | ||
256 | } | 223 | } |
257 | } | 224 | } |
258 | 225 | ||
@@ -263,22 +230,29 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
263 | /// <param name="scene">The scene to (possibly) perform AutoBackup on.</param> | 230 | /// <param name="scene">The scene to (possibly) perform AutoBackup on.</param> |
264 | void IRegionModuleBase.RegionLoaded(Scene scene) | 231 | void IRegionModuleBase.RegionLoaded(Scene scene) |
265 | { | 232 | { |
266 | if (!this.m_enabled) | 233 | if (!m_enabled) |
267 | { | ||
268 | return; | 234 | return; |
269 | } | ||
270 | 235 | ||
271 | // This really ought not to happen, but just in case, let's pretend it didn't... | 236 | // This really ought not to happen, but just in case, let's pretend it didn't... |
272 | if (scene == null) | 237 | if (scene == null) |
273 | { | ||
274 | return; | 238 | return; |
275 | } | ||
276 | 239 | ||
277 | AutoBackupModuleState abms = this.ParseConfig(scene, false); | 240 | AutoBackupModuleState abms = ParseConfig(scene); |
278 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | 241 | if(abms == null) |
279 | m_log.Debug((abms == null ? "DEFAULT" : abms.ToString())); | 242 | { |
243 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | ||
244 | m_log.Debug("DEFAULT"); | ||
245 | abms = new AutoBackupModuleState(m_defaultState); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | ||
250 | m_log.Debug(abms.ToString()); | ||
251 | } | ||
280 | 252 | ||
281 | m_states.Add(scene, abms); | 253 | m_states.Add(scene, abms); |
254 | m_busy = false; | ||
255 | m_masterTimer.Start(); | ||
282 | } | 256 | } |
283 | 257 | ||
284 | /// <summary> | 258 | /// <summary> |
@@ -292,356 +266,174 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
292 | 266 | ||
293 | private void DoBackup (string module, string[] args) | 267 | private void DoBackup (string module, string[] args) |
294 | { | 268 | { |
295 | if (args.Length != 2) { | 269 | if (!m_enabled) |
296 | MainConsole.Instance.OutputFormat ("Usage: dobackup <regionname>"); | ||
297 | return; | 270 | return; |
298 | } | ||
299 | bool found = false; | ||
300 | string name = args [1]; | ||
301 | lock (m_Scenes) { | ||
302 | foreach (Scene s in m_Scenes) { | ||
303 | string test = s.Name.ToString (); | ||
304 | if (test == name) { | ||
305 | found = true; | ||
306 | DoRegionBackup (s); | ||
307 | } | ||
308 | } | ||
309 | if (!found) { | ||
310 | MainConsole.Instance.OutputFormat ("No such region {0}. Nothing to backup", name); | ||
311 | } | ||
312 | } | ||
313 | } | ||
314 | 271 | ||
315 | /// <summary> | 272 | if (args.Length != 2) |
316 | /// Set up internal state for a given scene. Fairly complex code. | ||
317 | /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene. | ||
318 | /// </summary> | ||
319 | /// <param name="scene">The scene to look at.</param> | ||
320 | /// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param> | ||
321 | /// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns> | ||
322 | private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault) | ||
323 | { | ||
324 | string sRegionName; | ||
325 | string sRegionLabel; | ||
326 | // string prepend; | ||
327 | AutoBackupModuleState state; | ||
328 | |||
329 | if (parseDefault) | ||
330 | { | 273 | { |
331 | sRegionName = null; | 274 | MainConsole.Instance.OutputFormat ("Usage: dooarbackup <regionname>"); |
332 | sRegionLabel = "DEFAULT"; | 275 | return; |
333 | // prepend = ""; | ||
334 | state = this.m_defaultState; | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | sRegionName = scene.RegionInfo.RegionName; | ||
339 | sRegionLabel = sRegionName; | ||
340 | // prepend = sRegionName + "."; | ||
341 | state = null; | ||
342 | } | ||
343 | |||
344 | // Read the config settings and set variables. | ||
345 | IConfig regionConfig = (scene != null ? scene.Config.Configs[sRegionName] : null); | ||
346 | IConfig config = this.m_configSource.Configs["AutoBackupModule"]; | ||
347 | if (config == null) | ||
348 | { | ||
349 | // defaultState would be disabled too if the section doesn't exist. | ||
350 | state = this.m_defaultState; | ||
351 | return state; | ||
352 | } | 276 | } |
353 | 277 | ||
354 | bool tmpEnabled = ResolveBoolean("AutoBackup", this.m_defaultState.Enabled, config, regionConfig); | 278 | if(m_busy) |
355 | if (state == null && tmpEnabled != this.m_defaultState.Enabled) | ||
356 | //Varies from default state | ||
357 | { | 279 | { |
358 | state = new AutoBackupModuleState(); | 280 | MainConsole.Instance.OutputFormat ("Already doing a backup, please try later"); |
281 | return; | ||
359 | } | 282 | } |
360 | 283 | ||
361 | if (state != null) | 284 | m_masterTimer.Stop(); |
362 | { | 285 | m_busy = true; |
363 | state.Enabled = tmpEnabled; | ||
364 | } | ||
365 | 286 | ||
366 | // If you don't want AutoBackup, we stop. | 287 | bool found = false; |
367 | if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled)) | 288 | string name = args [1]; |
368 | { | 289 | Scene[] scenes; |
369 | return state; | 290 | lock (m_Scenes) |
370 | } | 291 | scenes = m_Scenes.ToArray(); |
371 | else | ||
372 | { | ||
373 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED."); | ||
374 | } | ||
375 | |||
376 | // Borrow an existing timer if one exists for the same interval; otherwise, make a new one. | ||
377 | double interval = | ||
378 | this.ResolveDouble("AutoBackupInterval", this.m_defaultState.IntervalMinutes, | ||
379 | config, regionConfig) * 60000.0; | ||
380 | if (state == null && interval != this.m_defaultState.IntervalMinutes * 60000.0) | ||
381 | { | ||
382 | state = new AutoBackupModuleState(); | ||
383 | } | ||
384 | 292 | ||
385 | if (this.m_timers.ContainsKey(interval)) | 293 | if(scenes == null) |
386 | { | 294 | return; |
387 | if (state != null) | ||
388 | { | ||
389 | state.Timer = this.m_timers[interval]; | ||
390 | } | ||
391 | m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " + | ||
392 | sRegionLabel); | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | // 0 or negative interval == do nothing. | ||
397 | if (interval <= 0.0 && state != null) | ||
398 | { | ||
399 | state.Enabled = false; | ||
400 | return state; | ||
401 | } | ||
402 | if (state == null) | ||
403 | { | ||
404 | state = new AutoBackupModuleState(); | ||
405 | } | ||
406 | Timer tim = new Timer(interval); | ||
407 | state.Timer = tim; | ||
408 | //Milliseconds -> minutes | ||
409 | this.m_timers.Add(interval, tim); | ||
410 | tim.Elapsed += this.HandleElapsed; | ||
411 | tim.AutoReset = true; | ||
412 | tim.Start(); | ||
413 | } | ||
414 | 295 | ||
415 | // Add the current region to the list of regions tied to this timer. | 296 | Scene s; |
416 | if (scene != null) | 297 | try |
417 | { | 298 | { |
418 | if (state != null) | 299 | if(name == "ALL") |
419 | { | 300 | { |
420 | if (this.m_timerMap.ContainsKey(state.Timer)) | 301 | for(int i = 0; i < scenes.Length; i++) |
421 | { | 302 | { |
422 | this.m_timerMap[state.Timer].Add(scene); | 303 | s = scenes[i]; |
423 | } | 304 | DoRegionBackup(s); |
424 | else | 305 | if (!m_enabled) |
425 | { | 306 | return; |
426 | List<IScene> scns = new List<IScene>(1); | ||
427 | scns.Add(scene); | ||
428 | this.m_timerMap.Add(state.Timer, scns); | ||
429 | } | 307 | } |
308 | return; | ||
430 | } | 309 | } |
431 | else | 310 | |
311 | for(int i = 0; i < scenes.Length; i++) | ||
432 | { | 312 | { |
433 | if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer)) | 313 | s = scenes[i]; |
434 | { | 314 | if (s.Name == name) |
435 | this.m_timerMap[this.m_defaultState.Timer].Add(scene); | ||
436 | } | ||
437 | else | ||
438 | { | 315 | { |
439 | List<IScene> scns = new List<IScene>(1); | 316 | found = true; |
440 | scns.Add(scene); | 317 | DoRegionBackup(s); |
441 | this.m_timerMap.Add(this.m_defaultState.Timer, scns); | 318 | break; |
442 | } | 319 | } |
443 | } | 320 | } |
444 | } | 321 | } |
445 | 322 | catch { } | |
446 | bool tmpBusyCheck = ResolveBoolean("AutoBackupBusyCheck", | 323 | finally |
447 | this.m_defaultState.BusyCheck, config, regionConfig); | ||
448 | if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck) | ||
449 | { | 324 | { |
450 | state = new AutoBackupModuleState(); | 325 | if (m_enabled) |
451 | } | 326 | m_masterTimer.Start(); |
327 | m_busy = false; | ||
328 | } | ||
329 | if (!found) | ||
330 | MainConsole.Instance.OutputFormat ("No such region {0}. Nothing to backup", name); | ||
331 | } | ||
452 | 332 | ||
453 | if (state != null) | 333 | private void ParseDefaultConfig(IConfig config) |
454 | { | 334 | { |
455 | state.BusyCheck = tmpBusyCheck; | ||
456 | } | ||
457 | 335 | ||
458 | // Included Option To Skip Assets | 336 | m_backupDir = "."; |
459 | bool tmpSkipAssets = ResolveBoolean("AutoBackupSkipAssets", | 337 | string backupDir = config.GetString("AutoBackupDir", "."); |
460 | this.m_defaultState.SkipAssets, config, regionConfig); | 338 | if (backupDir != ".") |
461 | if (state == null && tmpSkipAssets != this.m_defaultState.SkipAssets) | ||
462 | { | 339 | { |
463 | state = new AutoBackupModuleState(); | 340 | try |
341 | { | ||
342 | DirectoryInfo dirinfo = new DirectoryInfo(backupDir); | ||
343 | if (!dirinfo.Exists) | ||
344 | dirinfo.Create(); | ||
345 | } | ||
346 | catch (Exception e) | ||
347 | { | ||
348 | m_enabled = false; | ||
349 | m_log.WarnFormat("[AUTO BACKUP]: Error accessing backup folder {0}. Module disabled. {1}", | ||
350 | backupDir, e); | ||
351 | return; | ||
352 | } | ||
464 | } | 353 | } |
354 | m_backupDir = backupDir; | ||
465 | 355 | ||
466 | if (state != null) | 356 | double interval = config.GetDouble("AutoBackupInterval", 720); |
467 | { | 357 | interval *= 60000.0; |
468 | state.SkipAssets = tmpSkipAssets; | 358 | m_baseInterval = interval; |
469 | } | ||
470 | 359 | ||
471 | // How long to keep backup files in days, 0 Disables this feature | 360 | // How long to keep backup files in days, 0 Disables this feature |
472 | int tmpKeepFilesForDays = ResolveInt("AutoBackupKeepFilesForDays", | 361 | m_KeepFilesForDays = config.GetInt("AutoBackupKeepFilesForDays",m_KeepFilesForDays); |
473 | this.m_defaultState.KeepFilesForDays, config, regionConfig); | ||
474 | if (state == null && tmpKeepFilesForDays != this.m_defaultState.KeepFilesForDays) | ||
475 | { | ||
476 | state = new AutoBackupModuleState(); | ||
477 | } | ||
478 | 362 | ||
479 | if (state != null) | 363 | m_defaultState.Enabled = config.GetBoolean("AutoBackup", m_defaultState.Enabled); |
480 | { | 364 | |
481 | state.KeepFilesForDays = tmpKeepFilesForDays; | 365 | m_defaultState.SkipAssets = config.GetBoolean("AutoBackupSkipAssets",m_defaultState.SkipAssets); |
482 | } | ||
483 | 366 | ||
484 | // Set file naming algorithm | 367 | // Set file naming algorithm |
485 | string stmpNamingType = ResolveString("AutoBackupNaming", | 368 | string stmpNamingType = config.GetString("AutoBackupNaming", m_defaultState.NamingType.ToString()); |
486 | this.m_defaultState.NamingType.ToString(), config, regionConfig); | ||
487 | NamingType tmpNamingType; | 369 | NamingType tmpNamingType; |
488 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) | 370 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) |
489 | { | ||
490 | tmpNamingType = NamingType.Time; | 371 | tmpNamingType = NamingType.Time; |
491 | } | ||
492 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) | 372 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) |
493 | { | ||
494 | tmpNamingType = NamingType.Sequential; | 373 | tmpNamingType = NamingType.Sequential; |
495 | } | ||
496 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) | 374 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) |
497 | { | ||
498 | tmpNamingType = NamingType.Overwrite; | 375 | tmpNamingType = NamingType.Overwrite; |
499 | } | ||
500 | else | 376 | else |
501 | { | 377 | { |
502 | m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " + | 378 | m_log.Warn("Unknown naming type specified for Default"); |
503 | stmpNamingType); | ||
504 | tmpNamingType = NamingType.Time; | 379 | tmpNamingType = NamingType.Time; |
505 | } | 380 | } |
381 | m_defaultState.NamingType = tmpNamingType; | ||
506 | 382 | ||
507 | if (state == null && tmpNamingType != this.m_defaultState.NamingType) | 383 | m_defaultState.Script = config.GetString("AutoBackupScript", m_defaultState.Script); |
508 | { | ||
509 | state = new AutoBackupModuleState(); | ||
510 | } | ||
511 | 384 | ||
512 | if (state != null) | 385 | } |
513 | { | ||
514 | state.NamingType = tmpNamingType; | ||
515 | } | ||
516 | 386 | ||
517 | string tmpScript = ResolveString("AutoBackupScript", | 387 | /// <summary> |
518 | this.m_defaultState.Script, config, regionConfig); | 388 | /// Set up internal state for a given scene. Fairly complex code. |
519 | if (state == null && tmpScript != this.m_defaultState.Script) | 389 | /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene. |
520 | { | 390 | /// </summary> |
521 | state = new AutoBackupModuleState(); | 391 | /// <param name="scene">The scene to look at.</param> |
522 | } | 392 | /// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param> |
393 | /// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns> | ||
394 | private AutoBackupModuleState ParseConfig(IScene scene) | ||
395 | { | ||
396 | if(scene == null) | ||
397 | return null; | ||
523 | 398 | ||
524 | if (state != null) | 399 | string sRegionName; |
525 | { | 400 | AutoBackupModuleState state = null; |
526 | state.Script = tmpScript; | ||
527 | } | ||
528 | 401 | ||
529 | string tmpBackupDir = ResolveString("AutoBackupDir", ".", config, regionConfig); | 402 | sRegionName = scene.RegionInfo.RegionName; |
530 | if (state == null && tmpBackupDir != this.m_defaultState.BackupDir) | ||
531 | { | ||
532 | state = new AutoBackupModuleState(); | ||
533 | } | ||
534 | 403 | ||
535 | if (state != null) | 404 | // Read the config settings and set variables. |
536 | { | 405 | IConfig regionConfig = scene.Config.Configs[sRegionName]; |
537 | state.BackupDir = tmpBackupDir; | 406 | if (regionConfig == null) |
538 | // Let's give the user some convenience and auto-mkdir | 407 | return null; |
539 | if (state.BackupDir != ".") | ||
540 | { | ||
541 | try | ||
542 | { | ||
543 | DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir); | ||
544 | if (!dirinfo.Exists) | ||
545 | { | ||
546 | dirinfo.Create(); | ||
547 | } | ||
548 | } | ||
549 | catch (Exception e) | ||
550 | { | ||
551 | m_log.Warn( | ||
552 | "[AUTO BACKUP]: BAD NEWS. You won't be able to save backups to directory " + | ||
553 | state.BackupDir + | ||
554 | " because it doesn't exist or there's a permissions issue with it. Here's the exception.", | ||
555 | e); | ||
556 | } | ||
557 | } | ||
558 | } | ||
559 | 408 | ||
560 | if(state == null) | 409 | state = new AutoBackupModuleState(); |
561 | return m_defaultState; | ||
562 | 410 | ||
563 | return state; | 411 | state.Enabled = regionConfig.GetBoolean("AutoBackup", m_defaultState.Enabled); |
564 | } | ||
565 | 412 | ||
566 | /// <summary> | 413 | // Included Option To Skip Assets |
567 | /// Helper function for ParseConfig. | 414 | state.SkipAssets = regionConfig.GetBoolean("AutoBackupSkipAssets", m_defaultState.SkipAssets); |
568 | /// </summary> | ||
569 | /// <param name="settingName"></param> | ||
570 | /// <param name="defaultValue"></param> | ||
571 | /// <param name="global"></param> | ||
572 | /// <param name="local"></param> | ||
573 | /// <returns></returns> | ||
574 | private bool ResolveBoolean(string settingName, bool defaultValue, IConfig global, IConfig local) | ||
575 | { | ||
576 | if(local != null) | ||
577 | { | ||
578 | return local.GetBoolean(settingName, global.GetBoolean(settingName, defaultValue)); | ||
579 | } | ||
580 | else | ||
581 | { | ||
582 | return global.GetBoolean(settingName, defaultValue); | ||
583 | } | ||
584 | } | ||
585 | 415 | ||
586 | /// <summary> | 416 | // Set file naming algorithm |
587 | /// Helper function for ParseConfig. | 417 | string stmpNamingType = regionConfig.GetString("AutoBackupNaming", m_defaultState.NamingType.ToString()); |
588 | /// </summary> | 418 | NamingType tmpNamingType; |
589 | /// <param name="settingName"></param> | 419 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) |
590 | /// <param name="defaultValue"></param> | 420 | tmpNamingType = NamingType.Time; |
591 | /// <param name="global"></param> | 421 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) |
592 | /// <param name="local"></param> | 422 | tmpNamingType = NamingType.Sequential; |
593 | /// <returns></returns> | 423 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) |
594 | private double ResolveDouble(string settingName, double defaultValue, IConfig global, IConfig local) | 424 | tmpNamingType = NamingType.Overwrite; |
595 | { | ||
596 | if (local != null) | ||
597 | { | ||
598 | return local.GetDouble(settingName, global.GetDouble(settingName, defaultValue)); | ||
599 | } | ||
600 | else | 425 | else |
601 | { | 426 | { |
602 | return global.GetDouble(settingName, defaultValue); | 427 | m_log.Warn("Unknown naming type specified for region " + sRegionName + ": " + |
428 | stmpNamingType); | ||
429 | tmpNamingType = NamingType.Time; | ||
603 | } | 430 | } |
604 | } | 431 | m_defaultState.NamingType = tmpNamingType; |
605 | 432 | ||
606 | /// <summary> | 433 | state.Script = regionConfig.GetString("AutoBackupScript", m_defaultState.Script); |
607 | /// Helper function for ParseConfig. | 434 | return state; |
608 | /// </summary> | ||
609 | /// <param name="settingName"></param> | ||
610 | /// <param name="defaultValue"></param> | ||
611 | /// <param name="global"></param> | ||
612 | /// <param name="local"></param> | ||
613 | /// <returns></returns> | ||
614 | private int ResolveInt(string settingName, int defaultValue, IConfig global, IConfig local) | ||
615 | { | ||
616 | if (local != null) | ||
617 | { | ||
618 | return local.GetInt(settingName, global.GetInt(settingName, defaultValue)); | ||
619 | } | ||
620 | else | ||
621 | { | ||
622 | return global.GetInt(settingName, defaultValue); | ||
623 | } | ||
624 | } | 435 | } |
625 | 436 | ||
626 | /// <summary> | ||
627 | /// Helper function for ParseConfig. | ||
628 | /// </summary> | ||
629 | /// <param name="settingName"></param> | ||
630 | /// <param name="defaultValue"></param> | ||
631 | /// <param name="global"></param> | ||
632 | /// <param name="local"></param> | ||
633 | /// <returns></returns> | ||
634 | private string ResolveString(string settingName, string defaultValue, IConfig global, IConfig local) | ||
635 | { | ||
636 | if (local != null) | ||
637 | { | ||
638 | return local.GetString(settingName, global.GetString(settingName, defaultValue)); | ||
639 | } | ||
640 | else | ||
641 | { | ||
642 | return global.GetString(settingName, defaultValue); | ||
643 | } | ||
644 | } | ||
645 | 437 | ||
646 | /// <summary> | 438 | /// <summary> |
647 | /// Called when any auto-backup timer expires. This starts the code path for actually performing a backup. | 439 | /// Called when any auto-backup timer expires. This starts the code path for actually performing a backup. |
@@ -650,63 +442,27 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
650 | /// <param name="e"></param> | 442 | /// <param name="e"></param> |
651 | private void HandleElapsed(object sender, ElapsedEventArgs e) | 443 | private void HandleElapsed(object sender, ElapsedEventArgs e) |
652 | { | 444 | { |
653 | // TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region | 445 | if (!m_enabled || m_busy) |
654 | // XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to | ||
655 | // check whether the region is too busy! Especially on sims with LOTS of regions. | ||
656 | // Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible, | ||
657 | // but would allow us to be semantically correct while being easier on perf. | ||
658 | // Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi... | ||
659 | // Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter. | ||
660 | // Since this is pretty experimental, I haven't decided which alternative makes the most sense. | ||
661 | if (this.m_closed) | ||
662 | { | ||
663 | return; | 446 | return; |
664 | } | 447 | |
665 | bool heuristicsRun = false; | 448 | m_busy = true; |
666 | bool heuristicsPassed = false; | 449 | if(m_doneFirst && m_KeepFilesForDays > 0) |
667 | if (!this.m_timerMap.ContainsKey((Timer) sender)) | 450 | RemoveOldFiles(); |
451 | |||
452 | foreach (IScene scene in m_Scenes) | ||
668 | { | 453 | { |
669 | m_log.Debug("[AUTO BACKUP]: Code-up error: timerMap doesn't contain timer " + sender); | 454 | if (!m_enabled) |
455 | return; | ||
456 | DoRegionBackup(scene); | ||
670 | } | 457 | } |
671 | 458 | ||
672 | List<IScene> tmap = this.m_timerMap[(Timer) sender]; | 459 | if (m_enabled) |
673 | if (tmap != null && tmap.Count > 0) | ||
674 | { | 460 | { |
675 | foreach (IScene scene in tmap) | 461 | m_masterTimer.Start(); |
676 | { | 462 | m_busy = false; |
677 | AutoBackupModuleState state = this.m_states[scene]; | ||
678 | bool heuristics = state.BusyCheck; | ||
679 | |||
680 | // Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region. | ||
681 | if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics) | ||
682 | { | ||
683 | this.DoRegionBackup(scene); | ||
684 | // Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off! | ||
685 | } | ||
686 | else if (heuristicsRun) | ||
687 | { | ||
688 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
689 | scene.RegionInfo.RegionName + " right now."); | ||
690 | continue; | ||
691 | // Logical Deduction: heuristics are on but haven't been run | ||
692 | } | ||
693 | else | ||
694 | { | ||
695 | heuristicsPassed = this.RunHeuristics(scene); | ||
696 | heuristicsRun = true; | ||
697 | if (!heuristicsPassed) | ||
698 | { | ||
699 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
700 | scene.RegionInfo.RegionName + " right now."); | ||
701 | continue; | ||
702 | } | ||
703 | this.DoRegionBackup(scene); | ||
704 | } | ||
705 | |||
706 | // Remove Old Backups | ||
707 | this.RemoveOldFiles(state); | ||
708 | } | ||
709 | } | 463 | } |
464 | |||
465 | m_doneFirst = true; | ||
710 | } | 466 | } |
711 | 467 | ||
712 | /// <summary> | 468 | /// <summary> |
@@ -723,21 +479,29 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
723 | return; | 479 | return; |
724 | } | 480 | } |
725 | 481 | ||
726 | AutoBackupModuleState state = this.m_states[scene]; | 482 | m_busy = true; |
483 | |||
484 | AutoBackupModuleState state; | ||
485 | if(!m_states.TryGetValue(scene, out state)) | ||
486 | return; | ||
487 | |||
488 | if(state == null || !state.Enabled) | ||
489 | return; | ||
490 | |||
727 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>(); | 491 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>(); |
492 | if(iram == null) | ||
493 | return; | ||
494 | |||
728 | string savePath = BuildOarPath(scene.RegionInfo.RegionName, | 495 | string savePath = BuildOarPath(scene.RegionInfo.RegionName, |
729 | state.BackupDir, | 496 | m_backupDir, |
730 | state.NamingType); | 497 | state.NamingType); |
731 | if (savePath == null) | 498 | if (savePath == null) |
732 | { | 499 | { |
733 | m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); | 500 | m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); |
734 | return; | 501 | return; |
735 | } | 502 | } |
736 | Guid guid = Guid.NewGuid(); | ||
737 | m_pendingSaves.Add(guid, scene); | ||
738 | state.LiveRequests.Add(guid, savePath); | ||
739 | ((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved); | ||
740 | 503 | ||
504 | Guid guid = Guid.NewGuid(); | ||
741 | m_log.Info("[AUTO BACKUP]: Backing up region " + scene.RegionInfo.RegionName); | 505 | m_log.Info("[AUTO BACKUP]: Backing up region " + scene.RegionInfo.RegionName); |
742 | 506 | ||
743 | // Must pass options, even if dictionary is empty! | 507 | // Must pass options, even if dictionary is empty! |
@@ -747,47 +511,37 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
747 | options["noassets"] = true; | 511 | options["noassets"] = true; |
748 | 512 | ||
749 | iram.ArchiveRegion(savePath, guid, options); | 513 | iram.ArchiveRegion(savePath, guid, options); |
514 | ExecuteScript(state.Script, savePath); | ||
750 | } | 515 | } |
751 | 516 | ||
752 | // For the given state, remove backup files older than the states KeepFilesForDays property | 517 | // For the given state, remove backup files older than the states KeepFilesForDays property |
753 | private void RemoveOldFiles(AutoBackupModuleState state) | 518 | private void RemoveOldFiles() |
754 | { | 519 | { |
755 | // 0 Means Disabled, Keep Files Indefinitely | 520 | string[] files; |
756 | if (state.KeepFilesForDays > 0) | 521 | try |
757 | { | 522 | { |
758 | string[] files = Directory.GetFiles(state.BackupDir, "*.oar"); | 523 | files = Directory.GetFiles(m_backupDir, "*.oar"); |
759 | DateTime CuttOffDate = DateTime.Now.AddDays(0 - state.KeepFilesForDays); | 524 | } |
760 | 525 | catch (Exception Ex) | |
761 | foreach (string file in files) | 526 | { |
762 | { | 527 | m_log.Error("[AUTO BACKUP]: Error reading backup folder " + m_backupDir + ": " + Ex.Message); |
763 | try | 528 | return; |
764 | { | ||
765 | FileInfo fi = new FileInfo(file); | ||
766 | if (fi.CreationTime < CuttOffDate) | ||
767 | fi.Delete(); | ||
768 | } | ||
769 | catch (Exception Ex) | ||
770 | { | ||
771 | m_log.Error("[AUTO BACKUP]: Error deleting old backup file '" + file + "': " + Ex.Message); | ||
772 | } | ||
773 | } | ||
774 | } | 529 | } |
775 | } | ||
776 | 530 | ||
777 | /// <summary> | 531 | DateTime CuttOffDate = DateTime.Now.AddDays(-m_KeepFilesForDays); |
778 | /// Called by the Event Manager when the OnOarFileSaved event is fired. | 532 | |
779 | /// </summary> | 533 | foreach (string file in files) |
780 | /// <param name="guid"></param> | ||
781 | /// <param name="message"></param> | ||
782 | void EventManager_OnOarFileSaved(Guid guid, string message) | ||
783 | { | ||
784 | // Ignore if the OAR save is being done by some other part of the system | ||
785 | if (m_pendingSaves.ContainsKey(guid)) | ||
786 | { | 534 | { |
787 | AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])]; | 535 | try |
788 | ExecuteScript(abms.Script, abms.LiveRequests[guid]); | 536 | { |
789 | m_pendingSaves.Remove(guid); | 537 | FileInfo fi = new FileInfo(file); |
790 | abms.LiveRequests.Remove(guid); | 538 | if (fi.CreationTime < CuttOffDate) |
539 | fi.Delete(); | ||
540 | } | ||
541 | catch (Exception Ex) | ||
542 | { | ||
543 | m_log.Error("[AUTO BACKUP]: Error deleting old backup file '" + file + "': " + Ex.Message); | ||
544 | } | ||
791 | } | 545 | } |
792 | } | 546 | } |
793 | 547 | ||
@@ -817,63 +571,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
817 | return output; | 571 | return output; |
818 | } | 572 | } |
819 | 573 | ||
820 | /// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary> | ||
821 | private bool RunHeuristics(IScene region) | ||
822 | { | ||
823 | try | ||
824 | { | ||
825 | return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region); | ||
826 | } | ||
827 | catch (Exception e) | ||
828 | { | ||
829 | m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e); | ||
830 | return false; | ||
831 | } | ||
832 | } | ||
833 | |||
834 | /// <summary> | ||
835 | /// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5), | ||
836 | /// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR). | ||
837 | /// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy". | ||
838 | /// </summary> | ||
839 | /// <param name="region"></param> | ||
840 | /// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns> | ||
841 | private bool RunTimeDilationHeuristic(IScene region) | ||
842 | { | ||
843 | string regionName = region.RegionInfo.RegionName; | ||
844 | return region.TimeDilation >= | ||
845 | this.m_configSource.Configs["AutoBackupModule"].GetFloat( | ||
846 | regionName + ".AutoBackupDilationThreshold", 0.5f); | ||
847 | } | ||
848 | |||
849 | /// <summary> | ||
850 | /// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10), | ||
851 | /// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR). | ||
852 | /// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy". | ||
853 | /// </summary> | ||
854 | /// <param name="region"></param> | ||
855 | /// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns> | ||
856 | private bool RunAgentLimitHeuristic(IScene region) | ||
857 | { | ||
858 | string regionName = region.RegionInfo.RegionName; | ||
859 | try | ||
860 | { | ||
861 | Scene scene = (Scene) region; | ||
862 | // TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful... | ||
863 | return scene.GetRootAgentCount() <= | ||
864 | this.m_configSource.Configs["AutoBackupModule"].GetInt( | ||
865 | regionName + ".AutoBackupAgentThreshold", 10); | ||
866 | } | ||
867 | catch (InvalidCastException ice) | ||
868 | { | ||
869 | m_log.Debug( | ||
870 | "[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!", | ||
871 | ice); | ||
872 | return true; | ||
873 | // Non-obstructionist safest answer... | ||
874 | } | ||
875 | } | ||
876 | |||
877 | /// <summary> | 574 | /// <summary> |
878 | /// Run the script or executable specified by the "AutoBackupScript" config setting. | 575 | /// Run the script or executable specified by the "AutoBackupScript" config setting. |
879 | /// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script. | 576 | /// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script. |
@@ -920,18 +617,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
920 | } | 617 | } |
921 | 618 | ||
922 | /// <summary> | 619 | /// <summary> |
923 | /// Quickly stop all timers from firing. | ||
924 | /// </summary> | ||
925 | private void StopAllTimers() | ||
926 | { | ||
927 | foreach (Timer t in this.m_timerMap.Keys) | ||
928 | { | ||
929 | t.Close(); | ||
930 | } | ||
931 | this.m_closed = true; | ||
932 | } | ||
933 | |||
934 | /// <summary> | ||
935 | /// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType. | 620 | /// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType. |
936 | /// </summary> | 621 | /// </summary> |
937 | /// <param name="dirName"></param> | 622 | /// <param name="dirName"></param> |
@@ -1033,5 +718,3 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
1033 | } | 718 | } |
1034 | } | 719 | } |
1035 | } | 720 | } |
1036 | |||
1037 | |||
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs index b90f0c4..fb87677 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs | |||
@@ -38,26 +38,20 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
38 | /// | 38 | /// |
39 | public class AutoBackupModuleState | 39 | public class AutoBackupModuleState |
40 | { | 40 | { |
41 | private Dictionary<Guid, string> m_liveRequests = null; | ||
42 | |||
43 | public AutoBackupModuleState() | 41 | public AutoBackupModuleState() |
44 | { | 42 | { |
45 | this.Enabled = false; | 43 | Enabled = false; |
46 | this.BackupDir = "."; | 44 | SkipAssets = false; |
47 | this.BusyCheck = true; | 45 | NamingType = NamingType.Time; |
48 | this.SkipAssets = false; | 46 | Script = null; |
49 | this.Timer = null; | ||
50 | this.NamingType = NamingType.Time; | ||
51 | this.Script = null; | ||
52 | this.KeepFilesForDays = 0; | ||
53 | } | 47 | } |
54 | 48 | ||
55 | public Dictionary<Guid, string> LiveRequests | 49 | public AutoBackupModuleState(AutoBackupModuleState copyFrom) |
56 | { | 50 | { |
57 | get { | 51 | Enabled = copyFrom.Enabled; |
58 | return this.m_liveRequests ?? | 52 | SkipAssets = copyFrom.SkipAssets; |
59 | (this.m_liveRequests = new Dictionary<Guid, string>(1)); | 53 | NamingType = copyFrom.NamingType; |
60 | } | 54 | Script = copyFrom.Script; |
61 | } | 55 | } |
62 | 56 | ||
63 | public bool Enabled | 57 | public bool Enabled |
@@ -66,33 +60,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
66 | set; | 60 | set; |
67 | } | 61 | } |
68 | 62 | ||
69 | public System.Timers.Timer Timer | ||
70 | { | ||
71 | get; | ||
72 | set; | ||
73 | } | ||
74 | |||
75 | public double IntervalMinutes | ||
76 | { | ||
77 | get | ||
78 | { | ||
79 | if (this.Timer == null) | ||
80 | { | ||
81 | return -1.0; | ||
82 | } | ||
83 | else | ||
84 | { | ||
85 | return this.Timer.Interval / 60000.0; | ||
86 | } | ||
87 | } | ||
88 | } | ||
89 | |||
90 | public bool BusyCheck | ||
91 | { | ||
92 | get; | ||
93 | set; | ||
94 | } | ||
95 | |||
96 | public bool SkipAssets | 63 | public bool SkipAssets |
97 | { | 64 | { |
98 | get; | 65 | get; |
@@ -105,36 +72,19 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
105 | set; | 72 | set; |
106 | } | 73 | } |
107 | 74 | ||
108 | public string BackupDir | ||
109 | { | ||
110 | get; | ||
111 | set; | ||
112 | } | ||
113 | |||
114 | public NamingType NamingType | 75 | public NamingType NamingType |
115 | { | 76 | { |
116 | get; | 77 | get; |
117 | set; | 78 | set; |
118 | } | 79 | } |
119 | 80 | ||
120 | public int KeepFilesForDays | ||
121 | { | ||
122 | get; | ||
123 | set; | ||
124 | } | ||
125 | |||
126 | public new string ToString() | 81 | public new string ToString() |
127 | { | 82 | { |
128 | string retval = ""; | 83 | string retval = ""; |
129 | |||
130 | retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n"; | 84 | retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n"; |
131 | retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n"; | ||
132 | retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n"; | ||
133 | retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n"; | 85 | retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n"; |
134 | retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n"; | ||
135 | retval += "[AUTO BACKUP]: Script: " + Script + "\n"; | 86 | retval += "[AUTO BACKUP]: Script: " + Script + "\n"; |
136 | return retval; | 87 | return retval; |
137 | } | 88 | } |
138 | } | 89 | } |
139 | } | 90 | } |
140 | |||
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index da8c9a3..6e1f8bb 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -27,8 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Timers; | 32 | using System.Timers; |
33 | using System.Threading; | ||
34 | using System.Xml; | ||
35 | using System.Xml.Serialization; | ||
36 | |||
32 | using OpenMetaverse; | 37 | using OpenMetaverse; |
33 | using log4net; | 38 | using log4net; |
34 | using Mono.Addins; | 39 | using Mono.Addins; |
@@ -38,9 +43,7 @@ using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | |||
38 | using OpenSim.Region.Framework.Interfaces; | 43 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 44 | using OpenSim.Region.Framework.Scenes; |
40 | 45 | ||
41 | using System.Xml; | 46 | using Timer= System.Timers.Timer; |
42 | using System.Xml.Serialization; | ||
43 | using System.IO; | ||
44 | 47 | ||
45 | namespace OpenSim.Region.OptionalModules.World.TreePopulator | 48 | namespace OpenSim.Region.OptionalModules.World.TreePopulator |
46 | { | 49 | { |
@@ -48,7 +51,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
48 | /// Version 2.02 - Still hacky | 51 | /// Version 2.02 - Still hacky |
49 | /// </summary> | 52 | /// </summary> |
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")] | 53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")] |
51 | public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule, IVegetationModule | 54 | public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule |
52 | { | 55 | { |
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
54 | private readonly Commander m_commander = new Commander("tree"); | 57 | private readonly Commander m_commander = new Commander("tree"); |
@@ -82,20 +85,20 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
82 | { | 85 | { |
83 | Copse cp = (Copse)DeserializeObject(fileName); | 86 | Copse cp = (Copse)DeserializeObject(fileName); |
84 | 87 | ||
85 | this.m_name = cp.m_name; | 88 | m_name = cp.m_name; |
86 | this.m_frozen = cp.m_frozen; | 89 | m_frozen = cp.m_frozen; |
87 | this.m_tree_quantity = cp.m_tree_quantity; | 90 | m_tree_quantity = cp.m_tree_quantity; |
88 | this.m_treeline_high = cp.m_treeline_high; | 91 | m_treeline_high = cp.m_treeline_high; |
89 | this.m_treeline_low = cp.m_treeline_low; | 92 | m_treeline_low = cp.m_treeline_low; |
90 | this.m_range = cp.m_range; | 93 | m_range = cp.m_range; |
91 | this.m_tree_type = cp.m_tree_type; | 94 | m_tree_type = cp.m_tree_type; |
92 | this.m_seed_point = cp.m_seed_point; | 95 | m_seed_point = cp.m_seed_point; |
93 | this.m_initial_scale = cp.m_initial_scale; | 96 | m_initial_scale = cp.m_initial_scale; |
94 | this.m_maximum_scale = cp.m_maximum_scale; | 97 | m_maximum_scale = cp.m_maximum_scale; |
95 | this.m_initial_scale = cp.m_initial_scale; | 98 | m_initial_scale = cp.m_initial_scale; |
96 | this.m_rate = cp.m_rate; | 99 | m_rate = cp.m_rate; |
97 | this.m_planted = planted; | 100 | m_planted = planted; |
98 | this.m_trees = new List<UUID>(); | 101 | m_trees = new List<UUID>(); |
99 | } | 102 | } |
100 | 103 | ||
101 | public Copse(string copsedef) | 104 | public Copse(string copsedef) |
@@ -103,61 +106,63 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
103 | char[] delimiterChars = {':', ';'}; | 106 | char[] delimiterChars = {':', ';'}; |
104 | string[] field = copsedef.Split(delimiterChars); | 107 | string[] field = copsedef.Split(delimiterChars); |
105 | 108 | ||
106 | this.m_name = field[1].Trim(); | 109 | m_name = field[1].Trim(); |
107 | this.m_frozen = (copsedef[0] == 'F'); | 110 | m_frozen = (copsedef[0] == 'F'); |
108 | this.m_tree_quantity = int.Parse(field[2]); | 111 | m_tree_quantity = int.Parse(field[2]); |
109 | this.m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo); | 112 | m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo); |
110 | this.m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo); | 113 | m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo); |
111 | this.m_range = double.Parse(field[5], Culture.NumberFormatInfo); | 114 | m_range = double.Parse(field[5], Culture.NumberFormatInfo); |
112 | this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]); | 115 | m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]); |
113 | this.m_seed_point = Vector3.Parse(field[7]); | 116 | m_seed_point = Vector3.Parse(field[7]); |
114 | this.m_initial_scale = Vector3.Parse(field[8]); | 117 | m_initial_scale = Vector3.Parse(field[8]); |
115 | this.m_maximum_scale = Vector3.Parse(field[9]); | 118 | m_maximum_scale = Vector3.Parse(field[9]); |
116 | this.m_rate = Vector3.Parse(field[10]); | 119 | m_rate = Vector3.Parse(field[10]); |
117 | this.m_planted = true; | 120 | m_planted = true; |
118 | this.m_trees = new List<UUID>(); | 121 | m_trees = new List<UUID>(); |
119 | } | 122 | } |
120 | 123 | ||
121 | public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees) | 124 | public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees) |
122 | { | 125 | { |
123 | this.m_name = name; | 126 | m_name = name; |
124 | this.m_frozen = false; | 127 | m_frozen = false; |
125 | this.m_tree_quantity = quantity; | 128 | m_tree_quantity = quantity; |
126 | this.m_treeline_high = high; | 129 | m_treeline_high = high; |
127 | this.m_treeline_low = low; | 130 | m_treeline_low = low; |
128 | this.m_range = range; | 131 | m_range = range; |
129 | this.m_tree_type = type; | 132 | m_tree_type = type; |
130 | this.m_seed_point = point; | 133 | m_seed_point = point; |
131 | this.m_initial_scale = scale; | 134 | m_initial_scale = scale; |
132 | this.m_maximum_scale = max_scale; | 135 | m_maximum_scale = max_scale; |
133 | this.m_rate = rate; | 136 | m_rate = rate; |
134 | this.m_planted = false; | 137 | m_planted = false; |
135 | this.m_trees = trees; | 138 | m_trees = trees; |
136 | } | 139 | } |
137 | 140 | ||
138 | public override string ToString() | 141 | public override string ToString() |
139 | { | 142 | { |
140 | string frozen = (this.m_frozen ? "F" : "A"); | 143 | string frozen = (m_frozen ? "F" : "A"); |
141 | 144 | ||
142 | return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};", | 145 | return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};", |
143 | frozen, | 146 | frozen, |
144 | this.m_name, | 147 | m_name, |
145 | this.m_tree_quantity, | 148 | m_tree_quantity, |
146 | this.m_treeline_high, | 149 | m_treeline_high, |
147 | this.m_treeline_low, | 150 | m_treeline_low, |
148 | this.m_range, | 151 | m_range, |
149 | this.m_tree_type, | 152 | m_tree_type, |
150 | this.m_seed_point.ToString(), | 153 | m_seed_point.ToString(), |
151 | this.m_initial_scale.ToString(), | 154 | m_initial_scale.ToString(), |
152 | this.m_maximum_scale.ToString(), | 155 | m_maximum_scale.ToString(), |
153 | this.m_rate.ToString()); | 156 | m_rate.ToString()); |
154 | } | 157 | } |
155 | } | 158 | } |
156 | 159 | ||
157 | private List<Copse> m_copse; | 160 | private List<Copse> m_copses = new List<Copse>(); |
158 | 161 | private object mylock; | |
159 | private double m_update_ms = 1000.0; // msec between updates | 162 | private double m_update_ms = 1000.0; // msec between updates |
160 | private bool m_active_trees = false; | 163 | private bool m_active_trees = false; |
164 | private bool m_enabled = true; // original default | ||
165 | private bool m_allowGrow = true; // original default | ||
161 | 166 | ||
162 | Timer CalculateTrees; | 167 | Timer CalculateTrees; |
163 | 168 | ||
@@ -174,51 +179,51 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
174 | 179 | ||
175 | public void Initialise(IConfigSource config) | 180 | public void Initialise(IConfigSource config) |
176 | { | 181 | { |
177 | 182 | IConfig moduleConfig = config.Configs["Trees"]; | |
178 | // ini file settings | 183 | if (moduleConfig != null) |
179 | try | ||
180 | { | ||
181 | m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees); | ||
182 | } | ||
183 | catch (Exception) | ||
184 | { | 184 | { |
185 | m_log.Debug("[TREES]: ini failure for active_trees - using default"); | 185 | m_enabled = moduleConfig.GetBoolean("enabled", m_enabled); |
186 | m_active_trees = moduleConfig.GetBoolean("active_trees", m_active_trees); | ||
187 | m_allowGrow = moduleConfig.GetBoolean("allowGrow", m_allowGrow); | ||
188 | m_update_ms = moduleConfig.GetDouble("update_rate", m_update_ms); | ||
186 | } | 189 | } |
187 | 190 | ||
188 | try | 191 | if(!m_enabled) |
189 | { | 192 | return; |
190 | m_update_ms = config.Configs["Trees"].GetDouble("update_rate", m_update_ms); | 193 | |
191 | } | 194 | m_copses = new List<Copse>(); |
192 | catch (Exception) | 195 | mylock = new object(); |
193 | { | ||
194 | m_log.Debug("[TREES]: ini failure for update_rate - using default"); | ||
195 | } | ||
196 | 196 | ||
197 | InstallCommands(); | 197 | InstallCommands(); |
198 | 198 | ||
199 | m_log.Debug("[TREES]: Initialised tree module"); | 199 | m_log.Debug("[TREES]: Initialised tree populator module"); |
200 | } | 200 | } |
201 | 201 | ||
202 | public void AddRegion(Scene scene) | 202 | public void AddRegion(Scene scene) |
203 | { | 203 | { |
204 | if(!m_enabled) | ||
205 | return; | ||
204 | m_scene = scene; | 206 | m_scene = scene; |
205 | m_scene.RegisterModuleCommander(m_commander); | 207 | m_scene.RegisterModuleCommander(m_commander); |
206 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 208 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
207 | 209 | m_scene.EventManager.OnPrimsLoaded += EventManager_OnPrimsLoaded; | |
208 | } | 210 | } |
209 | 211 | ||
210 | public void RemoveRegion(Scene scene) | 212 | public void RemoveRegion(Scene scene) |
211 | { | 213 | { |
212 | } | 214 | if(!m_enabled) |
215 | return; | ||
216 | if(m_active_trees && CalculateTrees != null) | ||
217 | { | ||
218 | CalculateTrees.Dispose(); | ||
219 | CalculateTrees = null; | ||
220 | } | ||
221 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | ||
222 | m_scene.EventManager.OnPrimsLoaded -= EventManager_OnPrimsLoaded; | ||
223 | } | ||
213 | 224 | ||
214 | public void RegionLoaded(Scene scene) | 225 | public void RegionLoaded(Scene scene) |
215 | { | 226 | { |
216 | ReloadCopse(); | ||
217 | if (m_copse.Count > 0) | ||
218 | m_log.Info("[TREES]: Copse load complete"); | ||
219 | |||
220 | if (m_active_trees) | ||
221 | activeizeTreeze(true); | ||
222 | } | 227 | } |
223 | 228 | ||
224 | public void Close() | 229 | public void Close() |
@@ -240,6 +245,16 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
240 | 245 | ||
241 | //-------------------------------------------------------------- | 246 | //-------------------------------------------------------------- |
242 | 247 | ||
248 | private void EventManager_OnPrimsLoaded(Scene s) | ||
249 | { | ||
250 | ReloadCopse(); | ||
251 | if (m_copses.Count > 0) | ||
252 | m_log.Info("[TREES]: Copses loaded" ); | ||
253 | |||
254 | if (m_active_trees) | ||
255 | activeizeTreeze(true); | ||
256 | } | ||
257 | |||
243 | #region ICommandableModule Members | 258 | #region ICommandableModule Members |
244 | 259 | ||
245 | private void HandleTreeActive(Object[] args) | 260 | private void HandleTreeActive(Object[] args) |
@@ -267,25 +282,57 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
267 | string copsename = ((string)args[0]).Trim(); | 282 | string copsename = ((string)args[0]).Trim(); |
268 | Boolean freezeState = (Boolean) args[1]; | 283 | Boolean freezeState = (Boolean) args[1]; |
269 | 284 | ||
270 | foreach (Copse cp in m_copse) | 285 | lock(mylock) |
271 | { | 286 | { |
272 | if (cp.m_name == copsename && (!cp.m_frozen && freezeState || cp.m_frozen && !freezeState)) | 287 | foreach (Copse cp in m_copses) |
273 | { | 288 | { |
274 | cp.m_frozen = freezeState; | 289 | if (cp.m_name != copsename) |
275 | foreach (UUID tree in cp.m_trees) | 290 | continue; |
291 | |||
292 | if(!cp.m_frozen && freezeState || cp.m_frozen && !freezeState) | ||
276 | { | 293 | { |
277 | SceneObjectPart sop = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | 294 | cp.m_frozen = freezeState; |
278 | sop.Name = (freezeState ? sop.Name.Replace("ATPM", "FTPM") : sop.Name.Replace("FTPM", "ATPM")); | 295 | List<UUID> losttrees = new List<UUID>(); |
279 | sop.ParentGroup.HasGroupChanged = true; | 296 | foreach (UUID tree in cp.m_trees) |
280 | } | 297 | { |
298 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree); | ||
299 | if(sog != null && !sog.IsDeleted) | ||
300 | { | ||
301 | SceneObjectPart sop = sog.RootPart; | ||
302 | string name = sop.Name; | ||
303 | if(freezeState) | ||
304 | { | ||
305 | if(name.StartsWith("FTPM")) | ||
306 | continue; | ||
307 | if(!name.StartsWith("ATPM")) | ||
308 | continue; | ||
309 | sop.Name = sop.Name.Replace("ATPM", "FTPM"); | ||
310 | } | ||
311 | else | ||
312 | { | ||
313 | if(name.StartsWith("ATPM")) | ||
314 | continue; | ||
315 | if(!name.StartsWith("FTPM")) | ||
316 | continue; | ||
317 | sop.Name = sop.Name.Replace("FTPM", "ATPM"); | ||
318 | } | ||
319 | sop.ParentGroup.HasGroupChanged = true; | ||
320 | sog.ScheduleGroupForFullUpdate(); | ||
321 | } | ||
322 | else | ||
323 | losttrees.Add(tree); | ||
324 | } | ||
325 | foreach (UUID tree in losttrees) | ||
326 | cp.m_trees.Remove(tree); | ||
281 | 327 | ||
282 | m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState); | 328 | m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState); |
283 | return; | 329 | return; |
284 | } | 330 | } |
285 | else if (cp.m_name == copsename && (cp.m_frozen && freezeState || !cp.m_frozen && !freezeState)) | 331 | else |
286 | { | 332 | { |
287 | m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename); | 333 | m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename); |
288 | return; | 334 | return; |
335 | } | ||
289 | } | 336 | } |
290 | } | 337 | } |
291 | m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename); | 338 | m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename); |
@@ -297,17 +344,21 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
297 | 344 | ||
298 | m_log.InfoFormat("[TREES]: Loading copse definition...."); | 345 | m_log.InfoFormat("[TREES]: Loading copse definition...."); |
299 | 346 | ||
300 | copse = new Copse(((string)args[0]), false); | 347 | lock(mylock) |
301 | foreach (Copse cp in m_copse) | ||
302 | { | 348 | { |
303 | if (cp.m_name == copse.m_name) | 349 | copse = new Copse(((string)args[0]), false); |
304 | { | 350 | { |
305 | m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name); | 351 | foreach (Copse cp in m_copses) |
306 | return; | 352 | { |
353 | if (cp.m_name == copse.m_name) | ||
354 | { | ||
355 | m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name); | ||
356 | return; | ||
357 | } | ||
358 | } | ||
307 | } | 359 | } |
360 | m_copses.Add(copse); | ||
308 | } | 361 | } |
309 | |||
310 | m_copse.Add(copse); | ||
311 | m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString()); | 362 | m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString()); |
312 | } | 363 | } |
313 | 364 | ||
@@ -318,20 +369,24 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
318 | m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename); | 369 | m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename); |
319 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 370 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
320 | 371 | ||
321 | foreach (Copse copse in m_copse) | 372 | lock(mylock) |
322 | { | 373 | { |
323 | if (copse.m_name == copsename) | 374 | foreach (Copse copse in m_copses) |
324 | { | 375 | { |
325 | if (!copse.m_planted) | 376 | if (copse.m_name == copsename) |
326 | { | ||
327 | // The first tree for a copse is created here | ||
328 | CreateTree(uuid, copse, copse.m_seed_point); | ||
329 | copse.m_planted = true; | ||
330 | return; | ||
331 | } | ||
332 | else | ||
333 | { | 377 | { |
334 | m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename); | 378 | if (!copse.m_planted) |
379 | { | ||
380 | // The first tree for a copse is created here | ||
381 | CreateTree(uuid, copse, copse.m_seed_point, true); | ||
382 | copse.m_planted = true; | ||
383 | return; | ||
384 | } | ||
385 | else | ||
386 | { | ||
387 | m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename); | ||
388 | return; | ||
389 | } | ||
335 | } | 390 | } |
336 | } | 391 | } |
337 | } | 392 | } |
@@ -376,45 +431,49 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
376 | string copsename = ((string)args[0]).Trim(); | 431 | string copsename = ((string)args[0]).Trim(); |
377 | Copse copseIdentity = null; | 432 | Copse copseIdentity = null; |
378 | 433 | ||
379 | foreach (Copse cp in m_copse) | 434 | lock(mylock) |
380 | { | 435 | { |
381 | if (cp.m_name == copsename) | 436 | foreach (Copse cp in m_copses) |
382 | { | 437 | { |
383 | copseIdentity = cp; | 438 | if (cp.m_name == copsename) |
439 | { | ||
440 | copseIdentity = cp; | ||
441 | } | ||
384 | } | 442 | } |
385 | } | ||
386 | 443 | ||
387 | if (copseIdentity != null) | 444 | if (copseIdentity != null) |
388 | { | ||
389 | foreach (UUID tree in copseIdentity.m_trees) | ||
390 | { | 445 | { |
391 | if (m_scene.Entities.ContainsKey(tree)) | 446 | foreach (UUID tree in copseIdentity.m_trees) |
392 | { | 447 | { |
393 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | 448 | if (m_scene.Entities.ContainsKey(tree)) |
394 | // Delete tree and alert clients (not silent) | 449 | { |
395 | m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); | 450 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; |
396 | } | 451 | // Delete tree and alert clients (not silent) |
397 | else | 452 | m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); |
398 | { | 453 | } |
399 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | 454 | else |
455 | { | ||
456 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | ||
457 | } | ||
400 | } | 458 | } |
459 | copseIdentity.m_trees = null; | ||
460 | m_copses.Remove(copseIdentity); | ||
461 | m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename); | ||
462 | } | ||
463 | else | ||
464 | { | ||
465 | m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename); | ||
401 | } | 466 | } |
402 | copseIdentity.m_trees = new List<UUID>(); | ||
403 | m_copse.Remove(copseIdentity); | ||
404 | m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename); | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename); | ||
409 | } | 467 | } |
410 | } | 468 | } |
411 | 469 | ||
412 | private void HandleTreeStatistics(Object[] args) | 470 | private void HandleTreeStatistics(Object[] args) |
413 | { | 471 | { |
414 | m_log.InfoFormat("[TREES]: Activity State: {0}; Update Rate: {1}", m_active_trees, m_update_ms); | 472 | m_log.InfoFormat("[TREES]: region {0}:", m_scene.Name); |
415 | foreach (Copse cp in m_copse) | 473 | m_log.InfoFormat("[TREES]: Activity State: {0}; Update Rate: {1}", m_active_trees, m_update_ms); |
474 | foreach (Copse cp in m_copses) | ||
416 | { | 475 | { |
417 | m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen); | 476 | m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen); |
418 | } | 477 | } |
419 | } | 478 | } |
420 | 479 | ||
@@ -442,7 +501,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
442 | treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double"); | 501 | treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double"); |
443 | 502 | ||
444 | Command treeReloadCommand = | 503 | Command treeReloadCommand = |
445 | new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copse definitions from the in-scene trees"); | 504 | new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copses from the in-scene trees"); |
446 | 505 | ||
447 | Command treeRemoveCommand = | 506 | Command treeRemoveCommand = |
448 | new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees"); | 507 | new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees"); |
@@ -499,34 +558,17 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
499 | treeShape.Scale = scale; | 558 | treeShape.Scale = scale; |
500 | treeShape.State = (byte)treeType; | 559 | treeShape.State = (byte)treeType; |
501 | 560 | ||
502 | return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape); | 561 | SceneObjectGroup sog = new SceneObjectGroup(uuid, position, rotation, treeShape); |
503 | } | 562 | SceneObjectPart rootPart = sog.RootPart; |
504 | |||
505 | #endregion | ||
506 | |||
507 | #region IEntityCreator Members | ||
508 | |||
509 | protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.NewTree, PCode.Tree }; | ||
510 | public PCode[] CreationCapabilities { get { return creationCapabilities; } } | ||
511 | |||
512 | public SceneObjectGroup CreateEntity( | ||
513 | UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | ||
514 | { | ||
515 | if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0) | ||
516 | { | ||
517 | m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name); | ||
518 | return null; | ||
519 | } | ||
520 | |||
521 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
522 | SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID); | ||
523 | 563 | ||
524 | rootPart.AddFlag(PrimFlags.Phantom); | 564 | rootPart.AddFlag(PrimFlags.Phantom); |
525 | 565 | ||
526 | sceneObject.SetGroup(groupID, null); | 566 | sog.SetGroup(groupID, null); |
527 | m_scene.AddNewSceneObject(sceneObject, true); | 567 | m_scene.AddNewSceneObject(sog, true, false); |
528 | sceneObject.InvalidateEffectivePerms(); | 568 | sog.IsSelected = false; |
529 | return sceneObject; | 569 | rootPart.IsSelected = false; |
570 | sog.InvalidateEffectivePerms(); | ||
571 | return sog; | ||
530 | } | 572 | } |
531 | 573 | ||
532 | #endregion | 574 | #endregion |
@@ -569,26 +611,27 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
569 | 611 | ||
570 | private void ReloadCopse() | 612 | private void ReloadCopse() |
571 | { | 613 | { |
572 | m_copse = new List<Copse>(); | 614 | m_copses = new List<Copse>(); |
573 | 615 | ||
574 | EntityBase[] objs = m_scene.GetEntities(); | 616 | List<SceneObjectGroup> grps = m_scene.GetSceneObjectGroups(); |
575 | foreach (EntityBase obj in objs) | 617 | foreach (SceneObjectGroup grp in grps) |
576 | { | 618 | { |
577 | if (obj is SceneObjectGroup) | 619 | if(grp.RootPart.Shape.PCode != (byte)PCode.NewTree && grp.RootPart.Shape.PCode != (byte)PCode.Tree) |
578 | { | 620 | continue; |
579 | SceneObjectGroup grp = (SceneObjectGroup)obj; | ||
580 | 621 | ||
581 | if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:")) | 622 | if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:")) |
623 | { | ||
624 | // Create a new copse definition or add uuid to an existing definition | ||
625 | try | ||
582 | { | 626 | { |
583 | // Create a new copse definition or add uuid to an existing definition | 627 | Boolean copsefound = false; |
584 | try | 628 | Copse grpcopse = new Copse(grp.Name); |
585 | { | ||
586 | Boolean copsefound = false; | ||
587 | Copse copse = new Copse(grp.Name); | ||
588 | 629 | ||
589 | foreach (Copse cp in m_copse) | 630 | lock(mylock) |
631 | { | ||
632 | foreach (Copse cp in m_copses) | ||
590 | { | 633 | { |
591 | if (cp.m_name == copse.m_name) | 634 | if (cp.m_name == grpcopse.m_name) |
592 | { | 635 | { |
593 | copsefound = true; | 636 | copsefound = true; |
594 | cp.m_trees.Add(grp.UUID); | 637 | cp.m_trees.Add(grp.UUID); |
@@ -598,15 +641,15 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
598 | 641 | ||
599 | if (!copsefound) | 642 | if (!copsefound) |
600 | { | 643 | { |
601 | m_log.InfoFormat("[TREES]: Found copse {0}", grp.Name); | 644 | m_log.InfoFormat("[TREES]: adding copse {0}", grpcopse.m_name); |
602 | m_copse.Add(copse); | 645 | grpcopse.m_trees.Add(grp.UUID); |
603 | copse.m_trees.Add(grp.UUID); | 646 | m_copses.Add(grpcopse); |
604 | } | 647 | } |
605 | } | 648 | } |
606 | catch | 649 | } |
607 | { | 650 | catch |
608 | m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name); | 651 | { |
609 | } | 652 | m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name); |
610 | } | 653 | } |
611 | } | 654 | } |
612 | } | 655 | } |
@@ -617,8 +660,10 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
617 | { | 660 | { |
618 | if (activeYN) | 661 | if (activeYN) |
619 | { | 662 | { |
620 | CalculateTrees = new Timer(m_update_ms); | 663 | if(CalculateTrees == null) |
664 | CalculateTrees = new Timer(m_update_ms); | ||
621 | CalculateTrees.Elapsed += CalculateTrees_Elapsed; | 665 | CalculateTrees.Elapsed += CalculateTrees_Elapsed; |
666 | CalculateTrees.AutoReset = false; | ||
622 | CalculateTrees.Start(); | 667 | CalculateTrees.Start(); |
623 | } | 668 | } |
624 | else | 669 | else |
@@ -629,154 +674,251 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
629 | 674 | ||
630 | private void growTrees() | 675 | private void growTrees() |
631 | { | 676 | { |
632 | foreach (Copse copse in m_copse) | 677 | if(!m_allowGrow) |
678 | return; | ||
679 | |||
680 | foreach (Copse copse in m_copses) | ||
633 | { | 681 | { |
634 | if (!copse.m_frozen) | 682 | if (copse.m_frozen) |
683 | continue; | ||
684 | |||
685 | if(copse.m_trees.Count == 0) | ||
686 | continue; | ||
687 | |||
688 | float maxscale = copse.m_maximum_scale.Z; | ||
689 | float ratescale = 1.0f; | ||
690 | List<UUID> losttrees = new List<UUID>(); | ||
691 | foreach (UUID tree in copse.m_trees) | ||
635 | { | 692 | { |
636 | foreach (UUID tree in copse.m_trees) | 693 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree); |
637 | { | ||
638 | if (m_scene.Entities.ContainsKey(tree)) | ||
639 | { | ||
640 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
641 | 694 | ||
642 | if (s_tree.Scale.X < copse.m_maximum_scale.X && s_tree.Scale.Y < copse.m_maximum_scale.Y && s_tree.Scale.Z < copse.m_maximum_scale.Z) | 695 | if (sog != null && !sog.IsDeleted) |
643 | { | 696 | { |
644 | s_tree.Scale += copse.m_rate; | 697 | SceneObjectPart s_tree = sog.RootPart; |
645 | s_tree.ParentGroup.HasGroupChanged = true; | 698 | if (s_tree.Scale.Z < maxscale) |
646 | s_tree.ScheduleFullUpdate(); | ||
647 | } | ||
648 | } | ||
649 | else | ||
650 | { | 699 | { |
651 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | 700 | ratescale = (float)Util.RandomClass.NextDouble(); |
701 | if(ratescale < 0.2f) | ||
702 | ratescale = 0.2f; | ||
703 | s_tree.Scale += copse.m_rate * ratescale; | ||
704 | sog.HasGroupChanged = true; | ||
705 | s_tree.ScheduleFullUpdate(); | ||
652 | } | 706 | } |
653 | } | 707 | } |
708 | else | ||
709 | losttrees.Add(tree); | ||
654 | } | 710 | } |
711 | |||
712 | foreach (UUID tree in losttrees) | ||
713 | copse.m_trees.Remove(tree); | ||
655 | } | 714 | } |
656 | } | 715 | } |
657 | 716 | ||
658 | private void seedTrees() | 717 | private void seedTrees() |
659 | { | 718 | { |
660 | foreach (Copse copse in m_copse) | 719 | foreach (Copse copse in m_copses) |
661 | { | 720 | { |
662 | if (!copse.m_frozen) | 721 | if (copse.m_frozen) |
722 | continue; | ||
723 | |||
724 | if(copse.m_trees.Count == 0) | ||
725 | return; | ||
726 | |||
727 | bool low = copse.m_trees.Count < (int)(copse.m_tree_quantity * 0.8f); | ||
728 | |||
729 | if (!low && Util.RandomClass.NextDouble() < 0.75) | ||
730 | return; | ||
731 | |||
732 | int maxbirths = (int)(copse.m_tree_quantity) - copse.m_trees.Count; | ||
733 | if(maxbirths <= 1) | ||
734 | return; | ||
735 | |||
736 | if(maxbirths > 20) | ||
737 | maxbirths = 20; | ||
738 | |||
739 | float minscale = 0; | ||
740 | if(!low && m_allowGrow) | ||
741 | minscale = copse.m_maximum_scale.Z * 0.75f;; | ||
742 | |||
743 | int i = 0; | ||
744 | UUID[] current = copse.m_trees.ToArray(); | ||
745 | while(--maxbirths > 0) | ||
663 | { | 746 | { |
664 | foreach (UUID tree in copse.m_trees) | 747 | if(current.Length > 1) |
748 | i = Util.RandomClass.Next(current.Length -1); | ||
749 | |||
750 | UUID tree = current[i]; | ||
751 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree); | ||
752 | |||
753 | if (sog != null && !sog.IsDeleted) | ||
665 | { | 754 | { |
666 | if (m_scene.Entities.ContainsKey(tree)) | 755 | SceneObjectPart s_tree = sog.RootPart; |
667 | { | ||
668 | SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
669 | 756 | ||
670 | if (copse.m_trees.Count < copse.m_tree_quantity) | 757 | // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height |
671 | { | 758 | if (s_tree.Scale.Z > minscale) |
672 | // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height | 759 | SpawnChild(copse, s_tree, true); |
673 | if (s_tree.Scale.Z > copse.m_initial_scale.Z + (copse.m_maximum_scale.Z - copse.m_initial_scale.Z) / 4.0) | ||
674 | { | ||
675 | if (Util.RandomClass.NextDouble() > 0.75) | ||
676 | { | ||
677 | SpawnChild(copse, s_tree); | ||
678 | } | ||
679 | } | ||
680 | } | ||
681 | } | ||
682 | else | ||
683 | { | ||
684 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | ||
685 | } | ||
686 | } | 760 | } |
687 | } | 761 | else if(copse.m_trees.Contains(tree)) |
762 | copse.m_trees.Remove(tree); | ||
763 | } | ||
688 | } | 764 | } |
689 | } | 765 | } |
690 | 766 | ||
691 | private void killTrees() | 767 | private void killTrees() |
692 | { | 768 | { |
693 | foreach (Copse copse in m_copse) | 769 | foreach (Copse copse in m_copses) |
694 | { | 770 | { |
695 | if (!copse.m_frozen && copse.m_trees.Count >= copse.m_tree_quantity) | 771 | if (copse.m_frozen) |
696 | { | 772 | continue; |
697 | foreach (UUID tree in copse.m_trees) | ||
698 | { | ||
699 | double killLikelyhood = 0.0; | ||
700 | |||
701 | if (m_scene.Entities.ContainsKey(tree)) | ||
702 | { | ||
703 | SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; | ||
704 | double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + | ||
705 | Math.Pow(selectedTree.Scale.Y, 2) + | ||
706 | Math.Pow(selectedTree.Scale.Z, 2)); | ||
707 | 773 | ||
708 | foreach (UUID picktree in copse.m_trees) | 774 | if (Util.RandomClass.NextDouble() < 0.25) |
709 | { | 775 | return; |
710 | if (picktree != tree) | ||
711 | { | ||
712 | SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart; | ||
713 | |||
714 | double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + | ||
715 | Math.Pow(pickedTree.Scale.Y, 2) + | ||
716 | Math.Pow(pickedTree.Scale.Z, 2)); | ||
717 | 776 | ||
718 | double pickedTreeDistance = Vector3.Distance(pickedTree.AbsolutePosition, selectedTree.AbsolutePosition); | 777 | int maxbdeaths = copse.m_trees.Count - (int)(copse.m_tree_quantity * .98f) ; |
778 | if(maxbdeaths < 1) | ||
779 | return; | ||
719 | 780 | ||
720 | killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; | 781 | float odds; |
721 | } | 782 | float scale = 1.0f / copse.m_maximum_scale.Z; |
722 | } | ||
723 | 783 | ||
724 | if (Util.RandomClass.NextDouble() < killLikelyhood) | 784 | int ntries = maxbdeaths * 4; |
725 | { | 785 | while(ntries-- > 0 ) |
726 | // Delete tree and alert clients (not silent) | 786 | { |
727 | m_scene.DeleteSceneObject(selectedTree.ParentGroup, false); | 787 | int next = 0; |
728 | copse.m_trees.Remove(selectedTree.ParentGroup.UUID); | 788 | if (copse.m_trees.Count > 1) |
729 | break; | 789 | next = Util.RandomClass.Next(copse.m_trees.Count - 1); |
730 | } | 790 | UUID tree = copse.m_trees[next]; |
791 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree); | ||
792 | if (sog != null && !sog.IsDeleted) | ||
793 | { | ||
794 | if(m_allowGrow) | ||
795 | { | ||
796 | odds = sog.RootPart.Scale.Z * scale; | ||
797 | odds = odds * odds * odds; | ||
798 | odds *= (float)Util.RandomClass.NextDouble(); | ||
731 | } | 799 | } |
732 | else | 800 | else |
733 | { | 801 | { |
734 | m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree); | 802 | odds = (float)Util.RandomClass.NextDouble(); |
803 | odds = odds * odds * odds; | ||
804 | } | ||
805 | |||
806 | if(odds > 0.9f) | ||
807 | { | ||
808 | m_scene.DeleteSceneObject(sog, false); | ||
809 | if(maxbdeaths <= 0) | ||
810 | break; | ||
735 | } | 811 | } |
812 | } | ||
813 | else | ||
814 | { | ||
815 | copse.m_trees.Remove(tree); | ||
816 | if(copse.m_trees.Count - (int)(copse.m_tree_quantity * .98f) <= 0 ) | ||
817 | break; | ||
736 | } | 818 | } |
737 | } | 819 | } |
738 | } | 820 | } |
739 | } | 821 | } |
740 | 822 | ||
741 | private void SpawnChild(Copse copse, SceneObjectPart s_tree) | 823 | private void SpawnChild(Copse copse, SceneObjectPart s_tree, bool low) |
742 | { | 824 | { |
743 | Vector3 position = new Vector3(); | 825 | Vector3 position = new Vector3(); |
744 | 826 | ||
745 | double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | 827 | float randX = copse.m_maximum_scale.X * 1.25f; |
746 | double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); | 828 | float randY = copse.m_maximum_scale.Y * 1.25f; |
747 | 829 | ||
830 | float r = (float)Util.RandomClass.NextDouble(); | ||
831 | randX *= 2.0f * r - 1.0f; | ||
748 | position.X = s_tree.AbsolutePosition.X + (float)randX; | 832 | position.X = s_tree.AbsolutePosition.X + (float)randX; |
833 | |||
834 | r = (float)Util.RandomClass.NextDouble(); | ||
835 | randY *= 2.0f * r - 1.0f; | ||
749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; | 836 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; |
750 | 837 | ||
751 | if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 && | 838 | if (position.X > (m_scene.RegionInfo.RegionSizeX - 1) || position.X <= 0 || |
752 | position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 && | 839 | position.Y > (m_scene.RegionInfo.RegionSizeY - 1) || position.Y <= 0) |
753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) | 840 | return; |
754 | { | ||
755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
756 | 841 | ||
757 | CreateTree(uuid, copse, position); | 842 | randX = position.X - copse.m_seed_point.X; |
758 | } | 843 | randX *= randX; |
844 | randY = position.Y - copse.m_seed_point.Y; | ||
845 | randY *= randY; | ||
846 | randX += randY; | ||
847 | |||
848 | if(randX > copse.m_range * copse.m_range) | ||
849 | return; | ||
850 | |||
851 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
852 | CreateTree(uuid, copse, position, low); | ||
759 | } | 853 | } |
760 | 854 | ||
761 | private void CreateTree(UUID uuid, Copse copse, Vector3 position) | 855 | private void CreateTree(UUID uuid, Copse copse, Vector3 position, bool randomScale) |
762 | { | 856 | { |
763 | |||
764 | position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; | 857 | position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; |
765 | if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high) | 858 | if (position.Z < copse.m_treeline_low || position.Z > copse.m_treeline_high) |
766 | { | 859 | return; |
767 | SceneObjectGroup tree = AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false); | ||
768 | 860 | ||
769 | tree.Name = copse.ToString(); | 861 | Vector3 scale = copse.m_initial_scale; |
770 | copse.m_trees.Add(tree.UUID); | 862 | if(randomScale) |
771 | tree.SendGroupFullUpdate(); | 863 | { |
864 | try | ||
865 | { | ||
866 | float t; | ||
867 | float r = (float)Util.RandomClass.NextDouble(); | ||
868 | r *= (float)Util.RandomClass.NextDouble(); | ||
869 | r *= (float)Util.RandomClass.NextDouble(); | ||
870 | |||
871 | t = copse.m_maximum_scale.X / copse.m_initial_scale.X; | ||
872 | if(t < 1.0) | ||
873 | t = 1 / t; | ||
874 | t = t * r + 1.0f; | ||
875 | scale.X *= t; | ||
876 | |||
877 | t = copse.m_maximum_scale.Y / copse.m_initial_scale.Y; | ||
878 | if(t < 1.0) | ||
879 | t = 1 / t; | ||
880 | t = t * r + 1.0f; | ||
881 | scale.Y *= t; | ||
882 | |||
883 | t = copse.m_maximum_scale.Z / copse.m_initial_scale.Z; | ||
884 | if(t < 1.0) | ||
885 | t = 1 / t; | ||
886 | t = t * r + 1.0f; | ||
887 | scale.Z *= t; | ||
888 | } | ||
889 | catch | ||
890 | { | ||
891 | scale = copse.m_initial_scale; | ||
892 | } | ||
772 | } | 893 | } |
894 | |||
895 | SceneObjectGroup tree = AddTree(uuid, UUID.Zero, scale, Quaternion.Identity, position, copse.m_tree_type, false); | ||
896 | tree.Name = copse.ToString(); | ||
897 | copse.m_trees.Add(tree.UUID); | ||
898 | tree.RootPart.ScheduleFullUpdate(); | ||
773 | } | 899 | } |
774 | 900 | ||
775 | private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) | 901 | private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) |
776 | { | 902 | { |
777 | growTrees(); | 903 | if(!m_scene.IsRunning) |
778 | seedTrees(); | 904 | return; |
779 | killTrees(); | 905 | |
906 | if(Monitor.TryEnter(mylock)) | ||
907 | { | ||
908 | try | ||
909 | { | ||
910 | if(m_scene.LoginsEnabled ) | ||
911 | { | ||
912 | growTrees(); | ||
913 | seedTrees(); | ||
914 | killTrees(); | ||
915 | } | ||
916 | } | ||
917 | catch { } | ||
918 | if(CalculateTrees != null) | ||
919 | CalculateTrees.Start(); | ||
920 | Monitor.Exit(mylock); | ||
921 | } | ||
780 | } | 922 | } |
781 | } | 923 | } |
782 | } | 924 | } |