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authorUbitUmarov2017-06-07 18:15:15 +0100
committerUbitUmarov2017-06-07 18:15:15 +0100
commiteca89c6e61126da9bf526e97cf06ee738f0460be (patch)
treef7f06257b09eda0d4e93854bbb7b0a142356f2a4 /OpenSim/Region/OptionalModules
parentremove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ... (diff)
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remove some more dead scene options
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs78
1 files changed, 0 insertions, 78 deletions
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
index 45edbda..7e3bd7f 100644
--- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -96,17 +96,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
96 "List current scene options.", 96 "List current scene options.",
97 "active - if false then main scene update and maintenance loops are suspended.\n" 97 "active - if false then main scene update and maintenance loops are suspended.\n"
98 + "animations - if true then extra animations debug information is logged.\n" 98 + "animations - if true then extra animations debug information is logged.\n"
99 + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
100 + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
101 + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
102 + "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
103 + "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
104 + "collisions - if false then collisions with other objects are turned off.\n" 99 + "collisions - if false then collisions with other objects are turned off.\n"
105 + "pbackup - if false then periodic scene backup is turned off.\n" 100 + "pbackup - if false then periodic scene backup is turned off.\n"
106 + "physics - if false then all physics objects are non-physical.\n" 101 + "physics - if false then all physics objects are non-physical.\n"
107 + "scripting - if false then no scripting operations happen.\n" 102 + "scripting - if false then no scripting operations happen.\n"
108 + "teleport - if true then some extra teleport debug information is logged.\n" 103 + "teleport - if true then some extra teleport debug information is logged.\n"
109 + "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
110 + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.", 104 + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
111 HandleDebugSceneGetCommand); 105 HandleDebugSceneGetCommand);
112 106
@@ -116,17 +110,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
116 "Turn on scene debugging options.", 110 "Turn on scene debugging options.",
117 "active - if false then main scene update and maintenance loops are suspended.\n" 111 "active - if false then main scene update and maintenance loops are suspended.\n"
118 + "animations - if true then extra animations debug information is logged.\n" 112 + "animations - if true then extra animations debug information is logged.\n"
119 + "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
120 + "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
121 + "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
122 + "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
123 + "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
124 + "collisions - if false then collisions with other objects are turned off.\n" 113 + "collisions - if false then collisions with other objects are turned off.\n"
125 + "pbackup - if false then periodic scene backup is turned off.\n" 114 + "pbackup - if false then periodic scene backup is turned off.\n"
126 + "physics - if false then all physics objects are non-physical.\n" 115 + "physics - if false then all physics objects are non-physical.\n"
127 + "scripting - if false then no scripting operations happen.\n" 116 + "scripting - if false then no scripting operations happen.\n"
128 + "teleport - if true then some extra teleport debug information is logged.\n" 117 + "teleport - if true then some extra teleport debug information is logged.\n"
129 + "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
130 + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.", 118 + "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
131 HandleDebugSceneSetCommand); 119 HandleDebugSceneSetCommand);
132 } 120 }
@@ -151,16 +139,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
151 ConsoleDisplayList cdl = new ConsoleDisplayList(); 139 ConsoleDisplayList cdl = new ConsoleDisplayList();
152 cdl.AddRow("active", m_scene.Active); 140 cdl.AddRow("active", m_scene.Active);
153 cdl.AddRow("animations", m_scene.DebugAnimations); 141 cdl.AddRow("animations", m_scene.DebugAnimations);
154 cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance);
155 cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance);
156 cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance);
157 cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod);
158 cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod);
159 cdl.AddRow("pbackup", m_scene.PeriodicBackup); 142 cdl.AddRow("pbackup", m_scene.PeriodicBackup);
160 cdl.AddRow("physics", m_scene.PhysicsEnabled); 143 cdl.AddRow("physics", m_scene.PhysicsEnabled);
161 cdl.AddRow("scripting", m_scene.ScriptsEnabled); 144 cdl.AddRow("scripting", m_scene.ScriptsEnabled);
162 cdl.AddRow("teleport", m_scene.DebugTeleporting); 145 cdl.AddRow("teleport", m_scene.DebugTeleporting);
163// cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer);
164 cdl.AddRow("updates", m_scene.DebugUpdates); 146 cdl.AddRow("updates", m_scene.DebugUpdates);
165 147
166 MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name); 148 MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
@@ -204,51 +186,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
204 m_scene.DebugAnimations = active; 186 m_scene.DebugAnimations = active;
205 } 187 }
206 188
207 if (options.ContainsKey("client-pos-upd"))
208 {
209 float newValue;
210
211 // FIXME: This can only come from the console at the moment but might not always be true.
212 if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-pos-upd"], out newValue))
213 m_scene.RootPositionUpdateTolerance = newValue;
214 }
215
216 if (options.ContainsKey("client-rot-upd"))
217 {
218 float newValue;
219
220 // FIXME: This can only come from the console at the moment but might not always be true.
221 if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-rot-upd"], out newValue))
222 m_scene.RootRotationUpdateTolerance = newValue;
223 }
224
225 if (options.ContainsKey("client-vel-upd"))
226 {
227 float newValue;
228
229 // FIXME: This can only come from the console at the moment but might not always be true.
230 if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-vel-upd"], out newValue))
231 m_scene.RootVelocityUpdateTolerance = newValue;
232 }
233
234 if (options.ContainsKey("root-upd-per"))
235 {
236 int newValue;
237
238 // FIXME: This can only come from the console at the moment but might not always be true.
239 if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue))
240 m_scene.RootTerseUpdatePeriod = newValue;
241 }
242
243 if (options.ContainsKey("child-upd-per"))
244 {
245 int newValue;
246
247 // FIXME: This can only come from the console at the moment but might not always be true.
248 if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue))
249 m_scene.ChildTerseUpdatePeriod = newValue;
250 }
251
252 if (options.ContainsKey("pbackup")) 189 if (options.ContainsKey("pbackup"))
253 { 190 {
254 bool active; 191 bool active;
@@ -284,21 +221,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
284 m_scene.DebugTeleporting = enableTeleportDebugging; 221 m_scene.DebugTeleporting = enableTeleportDebugging;
285 } 222 }
286 223
287 if (options.ContainsKey("update-on-timer"))
288 {
289 bool enableUpdateOnTimer;
290 if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer))
291 {
292// m_scene.UpdateOnTimer = enableUpdateOnTimer;
293 m_scene.Active = false;
294
295 while (m_scene.IsRunning)
296 Thread.Sleep(20);
297
298 m_scene.Active = true;
299 }
300 }
301
302 if (options.ContainsKey("updates")) 224 if (options.ContainsKey("updates"))
303 { 225 {
304 bool enableUpdateDebugging; 226 bool enableUpdateDebugging;