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authorJustin Clark-Casey (justincc)2013-01-02 22:11:13 +0000
committerJustin Clark-Casey (justincc)2013-01-04 00:46:58 +0000
commitafcf5a7591100653bcd43ae149f35b6797431465 (patch)
tree328f86dd8b4ff902bc88b5a03633a04ae20cc7be /OpenSim/Region/OptionalModules
parentImplemented Return Objects when it's invoked from the Top Colliders or Top Sc... (diff)
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minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
index 2d418f1..ffef912 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
@@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
189 int seq = sequenceNumbers[i]; 189 int seq = sequenceNumbers[i];
190 UUID objectId = objectIds[i]; 190 UUID objectId = objectIds[i];
191 191
192 cdt.Rows.Add(new ConsoleDisplayTableRow(animId, animName, seq, objectId)); 192 cdt.AddRow(animId, animName, seq, objectId);
193 } 193 }
194 194
195 cdt.AddToStringBuilder(sb); 195 cdt.AddToStringBuilder(sb);