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author | Justin Clark-Casey (justincc) | 2013-06-28 18:50:33 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-06-28 18:50:33 +0100 |
commit | f6ce87c96d037787963d203346c5cb1a1dd52747 (patch) | |
tree | 0c783b973dd9bc929a81fa67fadc871a5bbc5134 /OpenSim/Region/OptionalModules | |
parent | add method docs for DAMap.GetStore() and DAMap.SetStore() (diff) | |
download | opensim-SC-f6ce87c96d037787963d203346c5cb1a1dd52747.zip opensim-SC-f6ce87c96d037787963d203346c5cb1a1dd52747.tar.gz opensim-SC-f6ce87c96d037787963d203346c5cb1a1dd52747.tar.bz2 opensim-SC-f6ce87c96d037787963d203346c5cb1a1dd52747.tar.xz |
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs | 136 |
1 files changed, 69 insertions, 67 deletions
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs index 34dc552..1cfbab0 100644 --- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs +++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs | |||
@@ -125,7 +125,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | |||
125 | m_scene = scene; | 125 | m_scene = scene; |
126 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; | 126 | m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; |
127 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; | 127 | m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; |
128 | m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; | 128 | // m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; |
129 | } | 129 | } |
130 | 130 | ||
131 | void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) | 131 | void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) |
@@ -161,7 +161,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | |||
161 | 161 | ||
162 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; | 162 | m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; |
163 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; | 163 | m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; |
164 | m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; | 164 | // m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; |
165 | 165 | ||
166 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | 166 | m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
167 | } | 167 | } |
@@ -579,70 +579,72 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule | |||
579 | output.Flush(); | 579 | output.Flush(); |
580 | } | 580 | } |
581 | 581 | ||
582 | /// <summary> | 582 | // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some |
583 | /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps | 583 | // calls to the gatherer are done for objects with no scene. |
584 | /// </summary> | 584 | // /// <summary> |
585 | /// <param name="part"></param> | 585 | // /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps |
586 | /// <param name="assetUuids"></param> | 586 | // /// </summary> |
587 | private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) | 587 | // /// <param name="part"></param> |
588 | { | 588 | // /// <param name="assetUuids"></param> |
589 | // scan thru the dynAttrs map of this part for any textures used as materials | 589 | // private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) |
590 | OSD osdMaterials = null; | 590 | // { |
591 | 591 | // // scan thru the dynAttrs map of this part for any textures used as materials | |
592 | lock (part.DynAttrs) | 592 | // OSD osdMaterials = null; |
593 | { | 593 | // |
594 | if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) | 594 | // lock (part.DynAttrs) |
595 | { | 595 | // { |
596 | OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); | 596 | // if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) |
597 | if (materialsStore == null) | 597 | // { |
598 | return; | 598 | // OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); |
599 | 599 | // if (materialsStore == null) | |
600 | materialsStore.TryGetValue("Materials", out osdMaterials); | 600 | // return; |
601 | } | 601 | // |
602 | 602 | // materialsStore.TryGetValue("Materials", out osdMaterials); | |
603 | if (osdMaterials != null) | 603 | // } |
604 | { | 604 | // |
605 | //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); | 605 | // if (osdMaterials != null) |
606 | 606 | // { | |
607 | if (osdMaterials is OSDArray) | 607 | // //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); |
608 | { | 608 | // |
609 | OSDArray matsArr = osdMaterials as OSDArray; | 609 | // if (osdMaterials is OSDArray) |
610 | foreach (OSDMap matMap in matsArr) | 610 | // { |
611 | { | 611 | // OSDArray matsArr = osdMaterials as OSDArray; |
612 | try | 612 | // foreach (OSDMap matMap in matsArr) |
613 | { | 613 | // { |
614 | if (matMap.ContainsKey("Material")) | 614 | // try |
615 | { | 615 | // { |
616 | OSDMap mat = matMap["Material"] as OSDMap; | 616 | // if (matMap.ContainsKey("Material")) |
617 | if (mat.ContainsKey("NormMap")) | 617 | // { |
618 | { | 618 | // OSDMap mat = matMap["Material"] as OSDMap; |
619 | UUID normalMapId = mat["NormMap"].AsUUID(); | 619 | // if (mat.ContainsKey("NormMap")) |
620 | if (normalMapId != UUID.Zero) | 620 | // { |
621 | { | 621 | // UUID normalMapId = mat["NormMap"].AsUUID(); |
622 | assetUuids[normalMapId] = AssetType.Texture; | 622 | // if (normalMapId != UUID.Zero) |
623 | //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); | 623 | // { |
624 | } | 624 | // assetUuids[normalMapId] = AssetType.Texture; |
625 | } | 625 | // //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); |
626 | if (mat.ContainsKey("SpecMap")) | 626 | // } |
627 | { | 627 | // } |
628 | UUID specularMapId = mat["SpecMap"].AsUUID(); | 628 | // if (mat.ContainsKey("SpecMap")) |
629 | if (specularMapId != UUID.Zero) | 629 | // { |
630 | { | 630 | // UUID specularMapId = mat["SpecMap"].AsUUID(); |
631 | assetUuids[specularMapId] = AssetType.Texture; | 631 | // if (specularMapId != UUID.Zero) |
632 | //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); | 632 | // { |
633 | } | 633 | // assetUuids[specularMapId] = AssetType.Texture; |
634 | } | 634 | // //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); |
635 | } | 635 | // } |
636 | 636 | // } | |
637 | } | 637 | // } |
638 | catch (Exception e) | 638 | // |
639 | { | 639 | // } |
640 | m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); | 640 | // catch (Exception e) |
641 | } | 641 | // { |
642 | } | 642 | // m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); |
643 | } | 643 | // } |
644 | } | 644 | // } |
645 | } | 645 | // } |
646 | } | 646 | // } |
647 | // } | ||
648 | // } | ||
647 | } | 649 | } |
648 | } \ No newline at end of file | 650 | } \ No newline at end of file |