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authorMelanie2012-04-25 01:22:09 +0100
committerMelanie2012-04-25 01:22:09 +0100
commitdef65cd94a18115d1a9cb89d735715c1f708a81d (patch)
tree7fd2c4c5ebb563bf7225d244b80739e9df134566 /OpenSim/Region/OptionalModules
parentMerge branch 'master' into careminster (diff)
parentComment out some debug ATTACHMENTS log messages for now. (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs12
1 files changed, 2 insertions, 10 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index ebf5e84..4f80dea 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -155,18 +155,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
155 ScenePresence sp; 155 ScenePresence sp;
156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
157 { 157 {
158 m_log.DebugFormat(
159 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
160
161 sp.CompleteMovement(npcAvatar, false); 158 sp.CompleteMovement(npcAvatar, false);
162 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
163 } 161 }
164 else
165 {
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
167 npcAvatar.AgentId = UUID.Zero;
168 }
169
170 } 162 }
171 ev.Set(); 163 ev.Set();
172 }); 164 });
@@ -308,7 +300,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
308 scene.RemoveClient(agentID, false); 300 scene.RemoveClient(agentID, false);
309 m_avatars.Remove(agentID); 301 m_avatars.Remove(agentID);
310 302
311// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); 303 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
312 return true; 304 return true;
313 } 305 }
314 } 306 }