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authorMelanie2012-03-06 01:45:20 +0000
committerMelanie2012-03-06 01:45:20 +0000
commit5004d0ad09ecb82ffa4ebbf1ff789761e11aad97 (patch)
tree47b527a5cfe7d7103c85755a344654dd14701e5d /OpenSim/Region/OptionalModules
parentMerge branch 'master' into careminster (diff)
parentFix off by one error in script error reporting. (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs117
1 files changed, 56 insertions, 61 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 36e2d4a..9a7e9e8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -50,10 +50,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
50 [TestFixture] 50 [TestFixture]
51 public class NPCModuleTests 51 public class NPCModuleTests
52 { 52 {
53 private TestScene scene; 53 private TestScene m_scene;
54 private AvatarFactoryModule afm; 54 private AvatarFactoryModule m_afMod;
55 private UserManagementModule umm; 55 private UserManagementModule m_umMod;
56 private AttachmentsModule am; 56 private AttachmentsModule m_attMod;
57 private NPCModule m_npcMod;
57 58
58 [TestFixtureSetUp] 59 [TestFixtureSetUp]
59 public void FixtureInit() 60 public void FixtureInit()
@@ -79,12 +80,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
79 config.AddConfig("Modules"); 80 config.AddConfig("Modules");
80 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 81 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
81 82
82 afm = new AvatarFactoryModule(); 83 m_afMod = new AvatarFactoryModule();
83 umm = new UserManagementModule(); 84 m_umMod = new UserManagementModule();
84 am = new AttachmentsModule(); 85 m_attMod = new AttachmentsModule();
86 m_npcMod = new NPCModule();
85 87
86 scene = SceneHelpers.SetupScene(); 88 m_scene = SceneHelpers.SetupScene();
87 SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); 89 SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
88 } 90 }
89 91
90 [Test] 92 [Test]
@@ -93,7 +95,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
93 TestHelpers.InMethod(); 95 TestHelpers.InMethod();
94// log4net.Config.XmlConfigurator.Configure(); 96// log4net.Config.XmlConfigurator.Configure();
95 97
96 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 98 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
97// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 99// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
98 100
99 // 8 is the index of the first baked texture in AvatarAppearance 101 // 8 is the index of the first baked texture in AvatarAppearance
@@ -104,18 +106,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
104 106
105 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell 107 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
106 // ScenePresence.SendInitialData() to reset our entire appearance. 108 // ScenePresence.SendInitialData() to reset our entire appearance.
107 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 109 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
108 110
109 afm.SetAppearance(sp, originalTe, null); 111 m_afMod.SetAppearance(sp, originalTe, null);
110 112
111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 113 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
113 114
114 ScenePresence npc = scene.GetScenePresence(npcId); 115 ScenePresence npc = m_scene.GetScenePresence(npcId);
115 116
116 Assert.That(npc, Is.Not.Null); 117 Assert.That(npc, Is.Not.Null);
117 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); 118 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
118 Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); 119 Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
119 } 120 }
120 121
121 [Test] 122 [Test]
@@ -124,16 +125,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
124 TestHelpers.InMethod(); 125 TestHelpers.InMethod();
125// log4net.Config.XmlConfigurator.Configure(); 126// log4net.Config.XmlConfigurator.Configure();
126 127
127 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 128 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
128// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 129// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
129 130
130 Vector3 startPos = new Vector3(128, 128, 30); 131 Vector3 startPos = new Vector3(128, 128, 30);
131 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 132 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
132 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
133 133
134 npcModule.DeleteNPC(npcId, scene); 134 m_npcMod.DeleteNPC(npcId, m_scene);
135 135
136 ScenePresence deletedNpc = scene.GetScenePresence(npcId); 136 ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
137 137
138 Assert.That(deletedNpc, Is.Null); 138 Assert.That(deletedNpc, Is.Null);
139 } 139 }
@@ -145,21 +145,20 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
145// log4net.Config.XmlConfigurator.Configure(); 145// log4net.Config.XmlConfigurator.Configure();
146 146
147 UUID userId = TestHelpers.ParseTail(0x1); 147 UUID userId = TestHelpers.ParseTail(0x1);
148 UserAccountHelpers.CreateUserWithInventory(scene, userId); 148 UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
149 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 149 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
150 150
151 UUID attItemId = TestHelpers.ParseTail(0x2); 151 UUID attItemId = TestHelpers.ParseTail(0x2);
152 UUID attAssetId = TestHelpers.ParseTail(0x3); 152 UUID attAssetId = TestHelpers.ParseTail(0x3);
153 string attName = "att"; 153 string attName = "att";
154 154
155 UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object); 155 UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
156 156
157 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 157 m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
158 158
159 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 159 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
160 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
161 160
162 ScenePresence npc = scene.GetScenePresence(npcId); 161 ScenePresence npc = m_scene.GetScenePresence(npcId);
163 162
164 // Check scene presence status 163 // Check scene presence status
165 Assert.That(npc.HasAttachments(), Is.True); 164 Assert.That(npc.HasAttachments(), Is.True);
@@ -185,11 +184,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
185// log4net.Config.XmlConfigurator.Configure(); 184// log4net.Config.XmlConfigurator.Configure();
186 185
187 UUID userId = TestHelpers.ParseTail(0x1); 186 UUID userId = TestHelpers.ParseTail(0x1);
188 UserAccountHelpers.CreateUserWithInventory(scene, userId); 187 UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
189 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 188 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
190 189
191 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 190 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
192 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
193 191
194 // Now add the attachment to the original avatar and use that to load a new appearance 192 // Now add the attachment to the original avatar and use that to load a new appearance
195 // TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here 193 // TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here
@@ -197,13 +195,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
197 UUID attAssetId = TestHelpers.ParseTail(0x3); 195 UUID attAssetId = TestHelpers.ParseTail(0x3);
198 string attName = "att"; 196 string attName = "att";
199 197
200 UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object); 198 UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
201 199
202 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 200 m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
203 201
204 npcModule.SetNPCAppearance(npcId, sp.Appearance, scene); 202 m_npcMod.SetNPCAppearance(npcId, sp.Appearance, m_scene);
205 203
206 ScenePresence npc = scene.GetScenePresence(npcId); 204 ScenePresence npc = m_scene.GetScenePresence(npcId);
207 205
208 // Check scene presence status 206 // Check scene presence status
209 Assert.That(npc.HasAttachments(), Is.True); 207 Assert.That(npc.HasAttachments(), Is.True);
@@ -228,31 +226,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
228 TestHelpers.InMethod(); 226 TestHelpers.InMethod();
229// log4net.Config.XmlConfigurator.Configure(); 227// log4net.Config.XmlConfigurator.Configure();
230 228
231 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 229 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
232// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 230// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
233 231
234 Vector3 startPos = new Vector3(128, 128, 30); 232 Vector3 startPos = new Vector3(128, 128, 30);
235 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 233 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
236 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
237 234
238 ScenePresence npc = scene.GetScenePresence(npcId); 235 ScenePresence npc = m_scene.GetScenePresence(npcId);
239 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 236 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
240 237
241 // For now, we'll make the scene presence fly to simplify this test, but this needs to change. 238 // For now, we'll make the scene presence fly to simplify this test, but this needs to change.
242 npc.Flying = true; 239 npc.Flying = true;
243 240
244 scene.Update(); 241 m_scene.Update();
245 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 242 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
246 243
247 Vector3 targetPos = startPos + new Vector3(0, 10, 0); 244 Vector3 targetPos = startPos + new Vector3(0, 10, 0);
248 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); 245 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
249 246
250 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 247 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
251 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); 248 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
252 Assert.That( 249 Assert.That(
253 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); 250 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
254 251
255 scene.Update(); 252 m_scene.Update();
256 253
257 // We should really check the exact figure. 254 // We should really check the exact figure.
258 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); 255 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
@@ -261,7 +258,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
261 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); 258 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
262 259
263 for (int i = 0; i < 10; i++) 260 for (int i = 0; i < 10; i++)
264 scene.Update(); 261 m_scene.Update();
265 262
266 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); 263 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
267 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); 264 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
@@ -271,14 +268,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
271 // Try a second movement 268 // Try a second movement
272 startPos = npc.AbsolutePosition; 269 startPos = npc.AbsolutePosition;
273 targetPos = startPos + new Vector3(10, 0, 0); 270 targetPos = startPos + new Vector3(10, 0, 0);
274 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); 271 m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
275 272
276 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 273 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
277// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); 274// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
278 Assert.That( 275 Assert.That(
279 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); 276 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
280 277
281 scene.Update(); 278 m_scene.Update();
282 279
283 // We should really check the exact figure. 280 // We should really check the exact figure.
284 Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X)); 281 Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X));
@@ -287,7 +284,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
287 Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); 284 Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
288 285
289 for (int i = 0; i < 10; i++) 286 for (int i = 0; i < 10; i++)
290 scene.Update(); 287 m_scene.Update();
291 288
292 distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); 289 distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
293 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move"); 290 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move");
@@ -300,17 +297,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
300 TestHelpers.InMethod(); 297 TestHelpers.InMethod();
301// log4net.Config.XmlConfigurator.Configure(); 298// log4net.Config.XmlConfigurator.Configure();
302 299
303 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 300 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
304 301
305 Vector3 startPos = new Vector3(128, 128, 30); 302 Vector3 startPos = new Vector3(128, 128, 30);
306 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 303 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
307 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
308 304
309 ScenePresence npc = scene.GetScenePresence(npcId); 305 ScenePresence npc = m_scene.GetScenePresence(npcId);
310 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 306 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
311 307
312 part.SitTargetPosition = new Vector3(0, 0, 1); 308 part.SitTargetPosition = new Vector3(0, 0, 1);
313 npcModule.Sit(npc.UUID, part.UUID, scene); 309 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
314 310
315 Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); 311 Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
316 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 312 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@@ -318,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
318 npc.AbsolutePosition, 314 npc.AbsolutePosition,
319 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); 315 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
320 316
321 npcModule.Stand(npc.UUID, scene); 317 m_npcMod.Stand(npc.UUID, m_scene);
322 318
323 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 319 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
324 Assert.That(npc.ParentID, Is.EqualTo(0)); 320 Assert.That(npc.ParentID, Is.EqualTo(0));
@@ -330,19 +326,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
330 TestHelpers.InMethod(); 326 TestHelpers.InMethod();
331// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
332 328
333 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 329 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
334 330
335 // FIXME: To get this to work for now, we are going to place the npc right next to the target so that 331 // FIXME: To get this to work for now, we are going to place the npc right next to the target so that
336 // the autopilot doesn't trigger 332 // the autopilot doesn't trigger
337 Vector3 startPos = new Vector3(1, 1, 1); 333 Vector3 startPos = new Vector3(1, 1, 1);
338 334
339 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 335 UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
340 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
341 336
342 ScenePresence npc = scene.GetScenePresence(npcId); 337 ScenePresence npc = m_scene.GetScenePresence(npcId);
343 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 338 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
344 339
345 npcModule.Sit(npc.UUID, part.UUID, scene); 340 m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
346 341
347 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 342 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
348 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 343 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@@ -355,7 +350,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
355 npc.AbsolutePosition, 350 npc.AbsolutePosition,
356 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); 351 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
357 352
358 npcModule.Stand(npc.UUID, scene); 353 m_npcMod.Stand(npc.UUID, m_scene);
359 354
360 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 355 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
361 Assert.That(npc.ParentID, Is.EqualTo(0)); 356 Assert.That(npc.ParentID, Is.EqualTo(0));