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authorJustin Clark-Casey (justincc)2013-06-27 23:42:35 +0100
committerJustin Clark-Casey (justincc)2013-06-27 23:42:35 +0100
commit149487ea0f74a46a70c98b3a31259b667f4d29b2 (patch)
tree19524863c98a1d5b229cfda790913da1588d372b /OpenSim/Region/OptionalModules
parentMake the concept of namespaces explicit in dynamic attributes (diff)
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refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs72
1 files changed, 70 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
index 5b15a73..e7b8928 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
@@ -121,9 +121,11 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
121 return; 121 return;
122 122
123 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); 123 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
124
124 m_scene = scene; 125 m_scene = scene;
125 m_scene.EventManager.OnRegisterCaps += new EventManager.RegisterCapsEvent(OnRegisterCaps); 126 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
126 m_scene.EventManager.OnObjectAddedToScene += new Action<SceneObjectGroup>(EventManager_OnObjectAddedToScene); 127 m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
128 m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
127 } 129 }
128 130
129 void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) 131 void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
@@ -157,6 +159,10 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
157 if (!m_enabled) 159 if (!m_enabled)
158 return; 160 return;
159 161
162 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
163 m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
164 m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
165
160 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); 166 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
161 } 167 }
162 168
@@ -569,5 +575,67 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
569 output.Flush(); 575 output.Flush();
570 } 576 }
571 577
578 /// <summary>
579 /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
580 /// </summary>
581 /// <param name="part"></param>
582 /// <param name="assetUuids"></param>
583 private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
584 {
585 // scan thru the dynAttrs map of this part for any textures used as materials
586 OSD osdMaterials = null;
587
588 lock (part.DynAttrs)
589 {
590 if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
591 {
592 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
593 materialsStore.TryGetValue("Materials", out osdMaterials);
594 }
595
596 if (osdMaterials != null)
597 {
598 //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
599
600 if (osdMaterials is OSDArray)
601 {
602 OSDArray matsArr = osdMaterials as OSDArray;
603 foreach (OSDMap matMap in matsArr)
604 {
605 try
606 {
607 if (matMap.ContainsKey("Material"))
608 {
609 OSDMap mat = matMap["Material"] as OSDMap;
610 if (mat.ContainsKey("NormMap"))
611 {
612 UUID normalMapId = mat["NormMap"].AsUUID();
613 if (normalMapId != UUID.Zero)
614 {
615 assetUuids[normalMapId] = AssetType.Texture;
616 //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
617 }
618 }
619 if (mat.ContainsKey("SpecMap"))
620 {
621 UUID specularMapId = mat["SpecMap"].AsUUID();
622 if (specularMapId != UUID.Zero)
623 {
624 assetUuids[specularMapId] = AssetType.Texture;
625 //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
626 }
627 }
628 }
629
630 }
631 catch (Exception e)
632 {
633 m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
634 }
635 }
636 }
637 }
638 }
639 }
572 } 640 }
573} \ No newline at end of file 641} \ No newline at end of file