diff options
author | Justin Clark-Casey (justincc) | 2011-11-05 01:38:42 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-11-05 01:38:42 +0000 |
commit | 28c4dc9be490a3beedccb17bc1b411e45cced846 (patch) | |
tree | a399c6faf3f08e53f20ae4aba546aff9cfdd083e /OpenSim/Region/OptionalModules | |
parent | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... (diff) | |
download | opensim-SC-28c4dc9be490a3beedccb17bc1b411e45cced846.zip opensim-SC-28c4dc9be490a3beedccb17bc1b411e45cced846.tar.gz opensim-SC-28c4dc9be490a3beedccb17bc1b411e45cced846.tar.bz2 opensim-SC-28c4dc9be490a3beedccb17bc1b411e45cced846.tar.xz |
Fix NPC sitting for prims without a sit target.
This is to partially address http://opensimulator.org/mantis/view.php?id=5769
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon.
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 41 |
2 files changed, 40 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 10181aa..56ff367 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
208 | ScenePresence sp; | 208 | ScenePresence sp; |
209 | scene.TryGetScenePresence(agentID, out sp); | 209 | scene.TryGetScenePresence(agentID, out sp); |
210 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero); | 210 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero); |
211 | sp.HandleAgentSit(m_avatars[agentID], agentID); | 211 | // sp.HandleAgentSit(m_avatars[agentID], agentID); |
212 | 212 | ||
213 | return true; | 213 | return true; |
214 | } | 214 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 174d74c..d2b79f7 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
231 | } | 231 | } |
232 | 232 | ||
233 | [Test] | 233 | [Test] |
234 | public void TestSitAndStand() | 234 | public void TestSitAndStandWithSitTarget() |
235 | { | 235 | { |
236 | TestHelpers.InMethod(); | 236 | TestHelpers.InMethod(); |
237 | // log4net.Config.XmlConfigurator.Configure(); | 237 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -245,12 +245,49 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
245 | ScenePresence npc = scene.GetScenePresence(npcId); | 245 | ScenePresence npc = scene.GetScenePresence(npcId); |
246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
247 | 247 | ||
248 | // We must have a non Vector3.Zero sit target position otherwise part.SitTargetAvatar doesn't get set! | ||
249 | part.SitTargetPosition = new Vector3(0, 0, 1); | 248 | part.SitTargetPosition = new Vector3(0, 0, 1); |
250 | npcModule.Sit(npc.UUID, part.UUID, scene); | 249 | npcModule.Sit(npc.UUID, part.UUID, scene); |
251 | 250 | ||
252 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); | 251 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); |
253 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 252 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
253 | Assert.That( | ||
254 | npc.AbsolutePosition, | ||
255 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | ||
256 | |||
257 | npcModule.Stand(npc.UUID, scene); | ||
258 | |||
259 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
260 | Assert.That(npc.ParentID, Is.EqualTo(0)); | ||
261 | } | ||
262 | |||
263 | [Test] | ||
264 | public void TestSitAndStandWithNoSitTarget() | ||
265 | { | ||
266 | TestHelpers.InMethod(); | ||
267 | // log4net.Config.XmlConfigurator.Configure(); | ||
268 | |||
269 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
270 | |||
271 | // FIXME: To get this to work for now, we are going to place the npc right next to the target so that | ||
272 | // the autopilot doesn't trigger | ||
273 | Vector3 startPos = new Vector3(1, 1, 1); | ||
274 | |||
275 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
276 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | ||
277 | |||
278 | ScenePresence npc = scene.GetScenePresence(npcId); | ||
279 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | ||
280 | |||
281 | npcModule.Sit(npc.UUID, part.UUID, scene); | ||
282 | |||
283 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
284 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | ||
285 | |||
286 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | ||
287 | // default avatar. | ||
288 | Assert.That( | ||
289 | npc.AbsolutePosition, | ||
290 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.8857438f))); | ||
254 | 291 | ||
255 | npcModule.Stand(npc.UUID, scene); | 292 | npcModule.Stand(npc.UUID, scene); |
256 | 293 | ||