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authorMelanie2013-01-04 22:39:07 +0000
committerMelanie2013-01-04 22:39:07 +0000
commite62b14024f35121f1fd83bd6d3cd572ed9ba5897 (patch)
tree987892e6227b79eb45d48c5df0f8b9acfdf30755 /OpenSim/Region/OptionalModules
parentMerge branch 'master' into careminster (diff)
parentSet default particle burst count to 1 instead of 0 in any set particle system... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs215
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs1
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs14
3 files changed, 224 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
new file mode 100644
index 0000000..e951d9e
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs
@@ -0,0 +1,215 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Reflection;
32using System.Text;
33using log4net;
34using Mono.Addins;
35using Nini.Config;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Console;
39using OpenSim.Framework.Monitoring;
40using OpenSim.Region.ClientStack.LindenUDP;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Animation;
44using OpenSim.Services.Interfaces;
45
46namespace OpenSim.Region.OptionalModules.Avatar.Animations
47{
48 /// <summary>
49 /// A module that just holds commands for inspecting avatar animations.
50 /// </summary>
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
52 public class AnimationsCommandModule : ISharedRegionModule
53 {
54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private List<Scene> m_scenes = new List<Scene>();
57
58 public string Name { get { return "Animations Command Module"; } }
59
60 public Type ReplaceableInterface { get { return null; } }
61
62 public void Initialise(IConfigSource source)
63 {
64// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
65 }
66
67 public void PostInitialise()
68 {
69// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
70 }
71
72 public void Close()
73 {
74// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
75 }
76
77 public void AddRegion(Scene scene)
78 {
79// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
80 }
81
82 public void RemoveRegion(Scene scene)
83 {
84// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
85
86 lock (m_scenes)
87 m_scenes.Remove(scene);
88 }
89
90 public void RegionLoaded(Scene scene)
91 {
92// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
93
94 lock (m_scenes)
95 m_scenes.Add(scene);
96
97 scene.AddCommand(
98 "Users", this, "show animations",
99 "show animations [<first-name> <last-name>]",
100 "Show animation information for avatars in this simulator.",
101 "If no name is supplied then information for all avatars is shown.\n"
102 + "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
103 + ", which is not necessarily the current inventory name.",
104 HandleShowAnimationsCommand);
105 }
106
107 protected void HandleShowAnimationsCommand(string module, string[] cmd)
108 {
109 if (cmd.Length != 2 && cmd.Length < 4)
110 {
111 MainConsole.Instance.OutputFormat("Usage: show animations [<first-name> <last-name>]");
112 return;
113 }
114
115 bool targetNameSupplied = false;
116 string optionalTargetFirstName = null;
117 string optionalTargetLastName = null;
118
119 if (cmd.Length >= 4)
120 {
121 targetNameSupplied = true;
122 optionalTargetFirstName = cmd[2];
123 optionalTargetLastName = cmd[3];
124 }
125
126 StringBuilder sb = new StringBuilder();
127
128 lock (m_scenes)
129 {
130 foreach (Scene scene in m_scenes)
131 {
132 if (targetNameSupplied)
133 {
134 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
135 if (sp != null && !sp.IsChildAgent)
136 GetAttachmentsReport(sp, sb);
137 }
138 else
139 {
140 scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
141 }
142 }
143 }
144
145 MainConsole.Instance.Output(sb.ToString());
146 }
147
148 private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
149 {
150 sb.AppendFormat("Animations for {0}\n", sp.Name);
151
152 ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 };
153 ScenePresenceAnimator spa = sp.Animator;
154 AnimationSet anims = sp.Animator.Animations;
155
156 string cma = spa.CurrentMovementAnimation;
157 cdl.AddRow(
158 "Current movement anim",
159 string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
160
161 UUID defaultAnimId = anims.DefaultAnimation.AnimID;
162 cdl.AddRow(
163 "Default anim",
164 string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
165
166 UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
167 cdl.AddRow(
168 "Implicit default anim",
169 string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
170
171 cdl.AddToStringBuilder(sb);
172
173 ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
174 cdt.AddColumn("Animation ID", 36);
175 cdt.AddColumn("Name", 20);
176 cdt.AddColumn("Seq", 3);
177 cdt.AddColumn("Object ID", 36);
178
179 UUID[] animIds;
180 int[] sequenceNumbers;
181 UUID[] objectIds;
182
183 sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
184
185 for (int i = 0; i < animIds.Length; i++)
186 {
187 UUID animId = animIds[i];
188 string animName = GetAnimName(sp.Scene.AssetService, animId);
189 int seq = sequenceNumbers[i];
190 UUID objectId = objectIds[i];
191
192 cdt.AddRow(animId, animName, seq, objectId);
193 }
194
195 cdt.AddToStringBuilder(sb);
196 sb.Append("\n");
197 }
198
199 private string GetAnimName(IAssetService assetService, UUID animId)
200 {
201 string animName;
202
203 if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
204 {
205 AssetMetadata amd = assetService.GetMetadata(animId.ToString());
206 if (amd != null)
207 animName = amd.Name;
208 else
209 animName = "Unknown";
210 }
211
212 return animName;
213 }
214 }
215} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
index 68bcb4a..d97e3b3 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs
@@ -97,6 +97,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
97 "Users", this, "attachments show", 97 "Users", this, "attachments show",
98 "attachments show [<first-name> <last-name>]", 98 "attachments show [<first-name> <last-name>]",
99 "Show attachment information for avatars in this simulator.", 99 "Show attachment information for avatars in this simulator.",
100 "If no name is supplied then information for all avatars is shown.",
100 HandleShowAttachmentsCommand); 101 HandleShowAttachmentsCommand);
101 } 102 }
102 103
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index c7e3a7a..57d9217 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
49 /// (such as land transfers). There is no money code here! Use FORGE as an example for money code. 49 /// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
50 /// Demo Economy/Money Module. This is a purposely crippled module! 50 /// Demo Economy/Money Module. This is a purposely crippled module!
51 /// // To land transfer you need to add: 51 /// // To land transfer you need to add:
52 /// -helperuri <ADDRESS TO THIS SERVER> 52 /// -helperuri http://serveraddress:port/
53 /// to the command line parameters you use to start up your client 53 /// to the command line parameters you use to start up your client
54 /// This commonly looks like -helperuri http://127.0.0.1:9000/ 54 /// This commonly looks like -helperuri http://127.0.0.1:9000/
55 /// 55 ///
@@ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
116 } 116 }
117 117
118 /// <summary> 118 /// <summary>
119 /// Startup 119 /// Called on startup so the module can be configured.
120 /// </summary> 120 /// </summary>
121 /// <param name="scene"></param> 121 /// <param name="config">Configuration source.</param>
122 /// <param name="config"></param>
123 public void Initialise(IConfigSource config) 122 public void Initialise(IConfigSource config)
124 { 123 {
125 m_gConfig = config; 124 m_gConfig = config;
@@ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
674 } 673 }
675 674
676 /// <summary> 675 /// <summary>
677 /// When the client closes the connection we remove their accounting info from memory to free up resources. 676 /// When the client closes the connection we remove their accounting
677 /// info from memory to free up resources.
678 /// </summary> 678 /// </summary>
679 /// <param name="AgentID"></param> 679 /// <param name="AgentID">UUID of agent</param>
680 /// <param name="scene">Scene the agent was connected to.</param>
681 /// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
680 public void ClientClosed(UUID AgentID, Scene scene) 682 public void ClientClosed(UUID AgentID, Scene scene)
681 { 683 {
682 684