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author | Justin Clark-Casey (justincc) | 2014-01-27 22:56:51 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-01-27 22:56:51 +0000 |
commit | e2fbc88d98b8e23b26716b6b800ab540ac0ca821 (patch) | |
tree | 597a538bc1c5f317cfea6ae96e3c5e263164d425 /OpenSim/Region/OptionalModules | |
parent | Merge branch 'justincc-master' (diff) | |
download | opensim-SC-e2fbc88d98b8e23b26716b6b800ab540ac0ca821.zip opensim-SC-e2fbc88d98b8e23b26716b6b800ab540ac0ca821.tar.gz opensim-SC-e2fbc88d98b8e23b26716b6b800ab540ac0ca821.tar.bz2 opensim-SC-e2fbc88d98b8e23b26716b6b800ab540ac0ca821.tar.xz |
Re-enabled NPCModuleTests.TestCreate()
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 7f9e440..c65794e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -110,8 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
110 | // ScenePresence.SendInitialData() to reset our entire appearance. | 110 | // ScenePresence.SendInitialData() to reset our entire appearance. |
111 | m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); | 111 | m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); |
112 | 112 | ||
113 | /* | 113 | m_afMod.SetAppearance(sp, originalTe, null, null); |
114 | m_afMod.SetAppearance(sp, originalTe, null); | ||
115 | 114 | ||
116 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); | 115 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); |
117 | 116 | ||
@@ -126,7 +125,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
126 | 125 | ||
127 | // Have to account for both SP and NPC. | 126 | // Have to account for both SP and NPC. |
128 | Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2)); | 127 | Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2)); |
129 | */ | ||
130 | } | 128 | } |
131 | 129 | ||
132 | [Test] | 130 | [Test] |