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authorMelanie2010-10-08 11:31:52 +0200
committerMelanie2010-10-08 11:31:52 +0200
commit52dd547863c0cdd22f53f0efcaef11ae096855a0 (patch)
treee1b545832530f02b3485a39826555e444423aad3 /OpenSim/Region/OptionalModules
parentImplement rezzing coalesced objects (diff)
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Make SendKillObject send multiple localIDs in one packet. This avoids the
halting visual behavior of large group deletes and eliminates the packet flood
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs3
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs4
5 files changed, 8 insertions, 7 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 4ab67aa..72e5ebd 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -947,7 +947,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
947 947
948 } 948 }
949 949
950 public void SendKillObject(ulong regionHandle, uint localID) 950 public void SendKillObject(ulong regionHandle, List<uint> localID)
951 { 951 {
952 952
953 } 953 }
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
index 3a6996e..84c7f29 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
@@ -259,9 +259,10 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
259 // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. 259 // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
260 ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); 260 ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
261 scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); 261 scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
262 scene.SendKillObject(scene.Entities[uuid].LocalId); 262 scene.SendKillObject(new List<uint>() { scene.Entities[uuid].LocalId });
263 scene.SceneGraph.DeleteSceneObject(uuid, false); 263 scene.SceneGraph.DeleteSceneObject(uuid, false);
264 ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false); 264 ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false);
265 scene.SendKillObject(new List<uint>() { ((SceneObjectGroup)scene.Entities[uuid]).LocalId });
265 } 266 }
266 catch(Exception e) 267 catch(Exception e)
267 { 268 {
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
index c7b1ed7..cd60f4b 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
175 //This is important because we are not IN any database. 175 //This is important because we are not IN any database.
176 //m_Entity.FakeDeleteGroup(); 176 //m_Entity.FakeDeleteGroup();
177 foreach (SceneObjectPart part in m_Entity.Parts) 177 foreach (SceneObjectPart part in m_Entity.Parts)
178 client.SendKillObject(m_Entity.RegionHandle, part.LocalId); 178 client.SendKillObject(m_Entity.RegionHandle, new List<uint>() { part.LocalId });
179 } 179 }
180 180
181 /// <summary> 181 /// <summary>
@@ -187,7 +187,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
187 { 187 {
188 m_Entity.Scene.ForEachClient( 188 m_Entity.Scene.ForEachClient(
189 delegate(IClientAPI controller) 189 delegate(IClientAPI controller)
190 { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } 190 { controller.SendKillObject(m_Entity.RegionHandle, new List<uint>() { part.LocalId }); }
191 ); 191 );
192 } 192 }
193 } 193 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 1653ecb..3cbe391 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -519,7 +519,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
519 519
520 } 520 }
521 521
522 public virtual void SendKillObject(ulong regionHandle, uint localID) 522 public virtual void SendKillObject(ulong regionHandle, List<uint> localID)
523 { 523 {
524 } 524 }
525 525
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index 421da36..2563361 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -386,7 +386,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
386 m_scene.ForEachClient(delegate(IClientAPI controller) 386 m_scene.ForEachClient(delegate(IClientAPI controller)
387 { 387 {
388 controller.SendKillObject(m_scene.RegionInfo.RegionHandle, 388 controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
389 selectedTree.LocalId); 389 new List<uint>() { selectedTree.LocalId });
390 }); 390 });
391 } 391 }
392 else 392 else
@@ -727,7 +727,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
727 m_scene.ForEachClient(delegate(IClientAPI controller) 727 m_scene.ForEachClient(delegate(IClientAPI controller)
728 { 728 {
729 controller.SendKillObject(m_scene.RegionInfo.RegionHandle, 729 controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
730 selectedTree.LocalId); 730 new List<uint>() { selectedTree.LocalId });
731 }); 731 });
732 732
733 break; 733 break;