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authorDan Lake2012-02-02 17:44:11 -0800
committerDan Lake2012-02-02 17:44:11 -0800
commit3257dbe76dff0a1e5842cafc75e4c2d09278deab (patch)
tree7f7d1a58ca910d8acefbd3bee0c3d096a59d8a43 /OpenSim/Region/OptionalModules
parentObjectAddedToScene event should be fired when duplicating objects (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index bbf3729..11f927c 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1253,7 +1253,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1253 1253
1254 } 1254 }
1255 1255
1256 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 1256 public void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID)
1257 { 1257 {
1258 1258
1259 } 1259 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 6d40a92..81bf9ed 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -940,7 +940,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
940 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 940 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
941 { 941 {
942 } 942 }
943 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 943 public void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID)
944 { 944 {
945 } 945 }
946 public void SendForceClientSelectObjects(List<uint> objectIDs) 946 public void SendForceClientSelectObjects(List<uint> objectIDs)