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author | Adam Frisby | 2009-08-21 15:12:50 +1000 |
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committer | Adam Frisby | 2009-08-21 15:12:50 +1000 |
commit | f7c5eca978717c0adc16ad28b30b02678ba75892 (patch) | |
tree | e304f0d8dd1dd2383017b2807e26057ea0b7fc47 /OpenSim/Region/OptionalModules | |
parent | * Make cache, actually cache. (diff) | |
download | opensim-SC-f7c5eca978717c0adc16ad28b30b02678ba75892.zip opensim-SC-f7c5eca978717c0adc16ad28b30b02678ba75892.tar.gz opensim-SC-f7c5eca978717c0adc16ad28b30b02678ba75892.tar.bz2 opensim-SC-f7c5eca978717c0adc16ad28b30b02678ba75892.tar.xz |
* Moves NPC Creation across AppDomains to prevent a major perfomance issue.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 86 |
1 files changed, 68 insertions, 18 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index eeb74d9..c710723 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -26,12 +26,14 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Threading; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Region.CoreModules.Avatar.NPC; | 34 | using OpenSim.Region.CoreModules.Avatar.NPC; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using Timer=System.Timers.Timer; | ||
35 | 37 | ||
36 | namespace OpenSim.Region.OptionalModules.World.NPC | 38 | namespace OpenSim.Region.OptionalModules.World.NPC |
37 | { | 39 | { |
@@ -39,10 +41,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
39 | { | 41 | { |
40 | // private const bool m_enabled = false; | 42 | // private const bool m_enabled = false; |
41 | 43 | ||
44 | private Mutex m_createMutex = new Mutex(false); | ||
45 | |||
46 | private Timer m_timer = new Timer(500); | ||
47 | |||
42 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); | 48 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); |
43 | 49 | ||
44 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); | 50 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); |
45 | 51 | ||
52 | // Timer vars. | ||
53 | private bool p_inUse = false; | ||
54 | private readonly object p_lock = new object(); | ||
55 | // Private Temporary Variables. | ||
56 | private string p_firstname; | ||
57 | private string p_lastname; | ||
58 | private Vector3 p_position; | ||
59 | private Scene p_scene; | ||
60 | private UUID p_cloneAppearanceFrom; | ||
61 | private UUID p_returnUuid; | ||
62 | |||
46 | private AvatarAppearance GetAppearance(UUID target, Scene scene) | 63 | private AvatarAppearance GetAppearance(UUID target, Scene scene) |
47 | { | 64 | { |
48 | if (m_appearanceCache.ContainsKey(target)) | 65 | if (m_appearanceCache.ContainsKey(target)) |
@@ -57,29 +74,23 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
57 | 74 | ||
58 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 75 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) |
59 | { | 76 | { |
60 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 77 | // Block. |
61 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); | 78 | m_createMutex.WaitOne(); |
62 | |||
63 | scene.ClientManager.Add(npcAvatar.CircuitCode, npcAvatar); | ||
64 | scene.AddNewClient(npcAvatar); | ||
65 | 79 | ||
66 | ScenePresence sp; | 80 | // Copy Temp Variables for Timer to pick up. |
67 | if(scene.TryGetAvatar(npcAvatar.AgentId, out sp)) | 81 | lock (p_lock) |
68 | { | 82 | { |
69 | AvatarAppearance x = GetAppearance(cloneAppearanceFrom, scene); | 83 | p_firstname = firstname; |
70 | 84 | p_lastname = lastname; | |
71 | List<byte> wearbyte = new List<byte>(); | 85 | p_position = position; |
72 | for (int i = 0; i < x.VisualParams.Length; i++) | 86 | p_scene = scene; |
73 | { | 87 | p_cloneAppearanceFrom = cloneAppearanceFrom; |
74 | wearbyte.Add(x.VisualParams[i]); | 88 | p_inUse = true; |
75 | } | ||
76 | |||
77 | sp.SetAppearance(x.Texture.GetBytes(), wearbyte); | ||
78 | } | 89 | } |
79 | 90 | ||
80 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 91 | m_createMutex.ReleaseMutex(); |
81 | 92 | ||
82 | return npcAvatar.AgentId; | 93 | return p_returnUuid; |
83 | } | 94 | } |
84 | 95 | ||
85 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) | 96 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) |
@@ -116,6 +127,45 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
116 | public void Initialise(Scene scene, IConfigSource source) | 127 | public void Initialise(Scene scene, IConfigSource source) |
117 | { | 128 | { |
118 | scene.RegisterModuleInterface<INPCModule>(this); | 129 | scene.RegisterModuleInterface<INPCModule>(this); |
130 | |||
131 | m_timer.Elapsed += m_timer_Elapsed; | ||
132 | m_timer.Start(); | ||
133 | } | ||
134 | |||
135 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | ||
136 | { | ||
137 | lock (p_lock) | ||
138 | { | ||
139 | if (p_inUse) | ||
140 | { | ||
141 | p_inUse = false; | ||
142 | |||
143 | |||
144 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); | ||
145 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); | ||
146 | |||
147 | p_scene.ClientManager.Add(npcAvatar.CircuitCode, npcAvatar); | ||
148 | p_scene.AddNewClient(npcAvatar); | ||
149 | |||
150 | ScenePresence sp; | ||
151 | if (p_scene.TryGetAvatar(npcAvatar.AgentId, out sp)) | ||
152 | { | ||
153 | AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); | ||
154 | |||
155 | List<byte> wearbyte = new List<byte>(); | ||
156 | for (int i = 0; i < x.VisualParams.Length; i++) | ||
157 | { | ||
158 | wearbyte.Add(x.VisualParams[i]); | ||
159 | } | ||
160 | |||
161 | sp.SetAppearance(x.Texture.GetBytes(), wearbyte); | ||
162 | } | ||
163 | |||
164 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
165 | |||
166 | p_returnUuid = npcAvatar.AgentId; | ||
167 | } | ||
168 | } | ||
119 | } | 169 | } |
120 | 170 | ||
121 | public void PostInitialise() | 171 | public void PostInitialise() |