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author | Melanie | 2012-03-20 23:39:02 +0000 |
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committer | Melanie | 2012-03-20 23:39:02 +0000 |
commit | 35c3124c3badfc7c6e3b0ee1957cb827be678650 (patch) | |
tree | e245c0080da5acc0b9192208d0a421be865ba2cb /OpenSim/Region/OptionalModules/World | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Add prim name to "[MESH]: No recognized physics mesh..." log message (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 9a7e9e8..eea0b2e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -238,7 +238,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
238 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. | 238 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. |
239 | npc.Flying = true; | 239 | npc.Flying = true; |
240 | 240 | ||
241 | m_scene.Update(); | 241 | m_scene.Update(1); |
242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 242 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
243 | 243 | ||
244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); | 244 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); |
@@ -249,7 +249,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
249 | Assert.That( | 249 | Assert.That( |
250 | npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); | 250 | npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); |
251 | 251 | ||
252 | m_scene.Update(); | 252 | m_scene.Update(1); |
253 | 253 | ||
254 | // We should really check the exact figure. | 254 | // We should really check the exact figure. |
255 | Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); | 255 | Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); |
@@ -257,8 +257,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
257 | Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); | 257 | Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); |
258 | Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); | 258 | Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); |
259 | 259 | ||
260 | for (int i = 0; i < 10; i++) | 260 | m_scene.Update(10); |
261 | m_scene.Update(); | ||
262 | 261 | ||
263 | double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); | 262 | double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); |
264 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); | 263 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); |
@@ -275,7 +274,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
275 | Assert.That( | 274 | Assert.That( |
276 | npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); | 275 | npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); |
277 | 276 | ||
278 | m_scene.Update(); | 277 | m_scene.Update(1); |
279 | 278 | ||
280 | // We should really check the exact figure. | 279 | // We should really check the exact figure. |
281 | Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X)); | 280 | Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X)); |
@@ -283,8 +282,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
283 | Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); | 282 | Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); |
284 | Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); | 283 | Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); |
285 | 284 | ||
286 | for (int i = 0; i < 10; i++) | 285 | m_scene.Update(10); |
287 | m_scene.Update(); | ||
288 | 286 | ||
289 | distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); | 287 | distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); |
290 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move"); | 288 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move"); |