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authorJustin Clark-Casey (justincc)2011-08-03 22:11:05 +0100
committerJustin Clark-Casey (justincc)2011-08-03 22:11:05 +0100
commit2964467708871f5932c46ad04e002a5506dd7732 (patch)
tree07c49c8977d582dc9721c7f401aa140766b362cf /OpenSim/Region/OptionalModules/World
parentenable the NPC module for its regression test (diff)
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get rid of vestigal move to parameters
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index e87993a..dfc624d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -328,7 +328,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
328 public event ScriptReset OnScriptReset; 328 public event ScriptReset OnScriptReset;
329 public event GetScriptRunning OnGetScriptRunning; 329 public event GetScriptRunning OnGetScriptRunning;
330 public event SetScriptRunning OnSetScriptRunning; 330 public event SetScriptRunning OnSetScriptRunning;
331 public event UpdateVector OnAutoPilotGo; 331 public event Action<Vector3> OnAutoPilotGo;
332 332
333 public event TerrainUnacked OnUnackedTerrain; 333 public event TerrainUnacked OnUnackedTerrain;
334 334
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d139b25..a78ad0c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
189 m_log.DebugFormat( 189 m_log.DebugFormat(
190 "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); 190 "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName);
191 191
192 sp.DoMoveToPosition(0, pos, m_avatars[agentID]); 192 sp.DoMoveToPosition(pos);
193 } 193 }
194 } 194 }
195 } 195 }