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author | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-02 00:13:04 +0100 |
commit | b6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch) | |
tree | 46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Region/OptionalModules/World | |
parent | Get osNpcCreate appearance working with avatars that are currently in the scene. (diff) | |
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 64f82c9..6286dc8 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
93 | 93 | ||
94 | AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene); | 94 | AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene); |
95 | AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); | 95 | AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); |
96 | npcAppearance.Owner = acd.AgentID; | ||
97 | acd.Appearance = npcAppearance; | 96 | acd.Appearance = npcAppearance; |
98 | 97 | ||
99 | // for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++) | 98 | // for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++) |