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author | Justin Clark-Casey (justincc) | 2012-02-16 00:15:39 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-16 00:22:39 +0000 |
commit | c906128191a6801df46d5542c441ef37c5c456a9 (patch) | |
tree | 148519a768001b58aa7c4013257753ba6909f0e3 /OpenSim/Region/OptionalModules/World/NPC | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-c906128191a6801df46d5542c441ef37c5c456a9.zip opensim-SC-c906128191a6801df46d5542c441ef37c5c456a9.tar.gz opensim-SC-c906128191a6801df46d5542c441ef37c5c456a9.tar.bz2 opensim-SC-c906128191a6801df46d5542c441ef37c5c456a9.tar.xz |
Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 5359354..2052cdb 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
121 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | 121 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); |
122 | 122 | ||
123 | m_log.DebugFormat( | 123 | m_log.DebugFormat( |
124 | "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", | 124 | "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", |
125 | firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName); | 125 | firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); |
126 | 126 | ||
127 | AgentCircuitData acd = new AgentCircuitData(); | 127 | AgentCircuitData acd = new AgentCircuitData(); |
128 | acd.AgentID = npcAvatar.AgentId; | 128 | acd.AgentID = npcAvatar.AgentId; |