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author | Justin Clark-Casey (justincc) | 2011-10-14 01:45:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-14 01:45:46 +0100 |
commit | aa19ccf65c9cd235e0ba941e9832c5240df4412c (patch) | |
tree | 48eabbf61b9f39c6b5d1310cfefe3083a5ca4bde /OpenSim/Region/OptionalModules/World/NPC | |
parent | Extract NullPhysicsScene from PhysicsScene to improve code readability (diff) | |
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index edb618e..73d8828 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -640,7 +640,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
640 | { | 640 | { |
641 | } | 641 | } |
642 | 642 | ||
643 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 643 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
644 | { | 644 | { |
645 | } | 645 | } |
646 | 646 | ||