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authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Region/OptionalModules/World/NPC
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 64f82c9..6286dc8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
93 93
94 AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene); 94 AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene);
95 AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); 95 AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true);
96 npcAppearance.Owner = acd.AgentID;
97 acd.Appearance = npcAppearance; 96 acd.Appearance = npcAppearance;
98 97
99// for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++) 98// for (int i = 0; i < acd.Appearance.Texture.FaceTextures.Length; i++)