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author | Justin Clark-Casey (justincc) | 2011-08-10 01:47:37 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-10 01:47:37 +0100 |
commit | 5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch) | |
tree | 4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/Region/OptionalModules/World/NPC/Tests | |
parent | Stop trying to deregister caps or close child agents when an NPC is removed (diff) | |
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early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 2ec354f..81497d5 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
114 | 114 | ||
115 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); | 115 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); |
116 | npcModule.MoveToTarget(npc.UUID, scene, targetPos); | 116 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false); |
117 | 117 | ||
118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
119 | 119 | ||
@@ -135,7 +135,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
135 | // Try a second movement | 135 | // Try a second movement |
136 | startPos = npc.AbsolutePosition; | 136 | startPos = npc.AbsolutePosition; |
137 | targetPos = startPos + new Vector3(10, 0, 0); | 137 | targetPos = startPos + new Vector3(10, 0, 0); |
138 | npcModule.MoveToTarget(npc.UUID, scene, targetPos); | 138 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false); |
139 | 139 | ||
140 | scene.Update(); | 140 | scene.Update(); |
141 | 141 | ||