diff options
Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 101 |
1 files changed, 93 insertions, 8 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 899e721..c9dddba 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -27,11 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using log4net; | ||
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
36 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | ||
35 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; | 37 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; |
36 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
@@ -51,21 +53,104 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
51 | // log4net.Config.XmlConfigurator.Configure(); | 53 | // log4net.Config.XmlConfigurator.Configure(); |
52 | 54 | ||
53 | IConfigSource config = new IniConfigSource(); | 55 | IConfigSource config = new IniConfigSource(); |
56 | config.AddConfig("NPC"); | ||
57 | config.Configs["NPC"].Set("Enabled", "true"); | ||
54 | 58 | ||
55 | config.AddConfig("Modules"); | 59 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
56 | config.Configs["Modules"].Set("AvatarServices", "LocalAvatarServicesConnector"); | ||
57 | config.AddConfig("AvatarService"); | ||
58 | config.Configs["AvatarService"].Set("LocalServiceModule", "OpenSim.Services.AvatarService.dll:AvatarService"); | ||
59 | config.Configs["AvatarService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | ||
60 | |||
61 | TestScene scene = SceneSetupHelpers.SetupScene(); | 60 | TestScene scene = SceneSetupHelpers.SetupScene(); |
62 | SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule(), new LocalAvatarServicesConnector()); | 61 | SceneSetupHelpers.SetupSceneModules(scene, config, afm, new NPCModule()); |
62 | TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); | ||
63 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||
64 | |||
65 | // 8 is the index of the first baked texture in AvatarAppearance | ||
66 | UUID originalFace8TextureId = TestHelper.ParseTail(0x10); | ||
67 | Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); | ||
68 | Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); | ||
69 | originalTef.TextureID = originalFace8TextureId; | ||
70 | |||
71 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell | ||
72 | // ScenePresence.SendInitialData() to reset our entire appearance. | ||
73 | scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); | ||
74 | |||
75 | afm.SetAppearance(originalClient, originalTe, null); | ||
63 | 76 | ||
64 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 77 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
65 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, UUID.Zero); | 78 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId); |
66 | 79 | ||
67 | ScenePresence npc = scene.GetScenePresence(npcId); | 80 | ScenePresence npc = scene.GetScenePresence(npcId); |
81 | |||
68 | Assert.That(npc, Is.Not.Null); | 82 | Assert.That(npc, Is.Not.Null); |
83 | Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); | ||
84 | } | ||
85 | |||
86 | [Test] | ||
87 | public void TestMove() | ||
88 | { | ||
89 | TestHelper.InMethod(); | ||
90 | // log4net.Config.XmlConfigurator.Configure(); | ||
91 | |||
92 | IConfigSource config = new IniConfigSource(); | ||
93 | |||
94 | config.AddConfig("NPC"); | ||
95 | config.Configs["NPC"].Set("Enabled", "true"); | ||
96 | |||
97 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
98 | SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule()); | ||
99 | TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); | ||
100 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||
101 | |||
102 | Vector3 startPos = new Vector3(128, 128, 30); | ||
103 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
104 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, originalClient.AgentId); | ||
105 | |||
106 | ScenePresence npc = scene.GetScenePresence(npcId); | ||
107 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
108 | |||
109 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. | ||
110 | npc.PhysicsActor.Flying = true; | ||
111 | |||
112 | scene.Update(); | ||
113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
114 | |||
115 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); | ||
116 | npcModule.MoveToTarget(npc.UUID, scene, targetPos); | ||
117 | |||
118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
119 | |||
120 | scene.Update(); | ||
121 | |||
122 | // We should really check the exact figure. | ||
123 | Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); | ||
124 | Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); | ||
125 | Assert.That(npc.AbsolutePosition.Z, Is.GreaterThan(startPos.Z)); | ||
126 | Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.Z)); | ||
127 | |||
128 | for (int i = 0; i < 10; i++) | ||
129 | scene.Update(); | ||
130 | |||
131 | double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); | ||
132 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); | ||
133 | Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos)); | ||
134 | |||
135 | // Try a second movement | ||
136 | startPos = npc.AbsolutePosition; | ||
137 | targetPos = startPos + new Vector3(10, 0, 0); | ||
138 | npcModule.MoveToTarget(npc.UUID, scene, targetPos); | ||
139 | |||
140 | scene.Update(); | ||
141 | |||
142 | // We should really check the exact figure. | ||
143 | Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X)); | ||
144 | Assert.That(npc.AbsolutePosition.X, Is.LessThan(targetPos.X)); | ||
145 | Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); | ||
146 | Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); | ||
147 | |||
148 | for (int i = 0; i < 10; i++) | ||
149 | scene.Update(); | ||
150 | |||
151 | distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); | ||
152 | Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move"); | ||
153 | Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos)); | ||
69 | } | 154 | } |
70 | } | 155 | } |
71 | } \ No newline at end of file | 156 | } \ No newline at end of file |