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authordahlia2012-05-06 23:54:50 -0700
committerdahlia2012-05-06 23:54:50 -0700
commitb697d0e895dc7670e160188501da88a780455500 (patch)
tree339f65c98f7bab3c32c567fae4da37a9ad613674 /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parentStop llSetPos from sending one update per child prim (diff)
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add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3ac1eb1..541ad7d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 } 169 }
170 } 170 }
171 171
172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) 172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false)
173 { 173 {
174 lock (m_avatars) 174 lock (m_avatars)
175 { 175 {
@@ -183,6 +183,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
183 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); 183 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
184 184
185 sp.MoveToTarget(pos, noFly, landAtTarget); 185 sp.MoveToTarget(pos, noFly, landAtTarget);
186 sp.SetAlwaysRun = running;
186 187
187 return true; 188 return true;
188 } 189 }