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author | Justin Clark-Casey (justincc) | 2011-08-09 23:11:07 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-09 23:11:07 +0100 |
commit | 92e96d394a1712ed16b0a7835dd2ccfde01f3fee (patch) | |
tree | 434727add1ec2fb9806297027bba5a3dbcede4c3 /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |
parent | Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet... (diff) | |
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When an NPC is created, stop telling neighbouring regions to expect a child agent
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index d966345..88867f2 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -201,13 +201,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
201 | m_log.DebugFormat( | 201 | m_log.DebugFormat( |
202 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 202 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
203 | 203 | ||
204 | // Shouldn't call this - temporary. | 204 | sp.CompleteMovement(npcAvatar, false); |
205 | sp.CompleteMovement(npcAvatar); | ||
206 | |||
207 | // sp.SendAppearanceToAllOtherAgents(); | ||
208 | // | ||
209 | // // Send animations back to the avatar as well | ||
210 | // sp.Animator.SendAnimPack(); | ||
211 | } | 205 | } |
212 | else | 206 | else |
213 | { | 207 | { |