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authorJustin Clark-Casey (justincc)2012-01-28 00:00:12 +0000
committerJustin Clark-Casey (justincc)2012-01-28 00:00:12 +0000
commit7837c611fb483dc776b531306d3d791e8f177aab (patch)
tree01c728a0f46a209eb0267bc166f70260748f4ca8 /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parentIncrement LPS script stat for OSSL functions that were not already doing this (diff)
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Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs21
1 files changed, 19 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d90309f..3831d7a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -109,9 +109,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
109 } 109 }
110 110
111 public UUID CreateNPC( 111 public UUID CreateNPC(
112 string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance) 112 string firstname,
113 string lastname,
114 Vector3 position,
115 UUID owner,
116 bool senseAsAgent,
117 Scene scene,
118 AvatarAppearance appearance)
113 { 119 {
114 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene); 120 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
115 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 121 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
116 122
117 m_log.DebugFormat( 123 m_log.DebugFormat(
@@ -266,6 +272,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
266 return UUID.Zero; 272 return UUID.Zero;
267 } 273 }
268 274
275 public INPC GetNPC(UUID agentID, Scene scene)
276 {
277 lock (m_avatars)
278 {
279 if (m_avatars.ContainsKey(agentID))
280 return m_avatars[agentID];
281 else
282 return null;
283 }
284 }
285
269 public bool DeleteNPC(UUID agentID, Scene scene) 286 public bool DeleteNPC(UUID agentID, Scene scene)
270 { 287 {
271 lock (m_avatars) 288 lock (m_avatars)