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author | Justin Clark-Casey (justincc) | 2011-08-10 01:47:37 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-10 01:47:37 +0100 |
commit | 5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch) | |
tree | 4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |
parent | Stop trying to deregister caps or close child agents when an NPC is removed (diff) | |
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early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 7b9457a..d0b5a94 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -217,7 +217,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
217 | return npcAvatar.AgentId; | 217 | return npcAvatar.AgentId; |
218 | } | 218 | } |
219 | 219 | ||
220 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos) | 220 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly) |
221 | { | 221 | { |
222 | lock (m_avatars) | 222 | lock (m_avatars) |
223 | { | 223 | { |
@@ -229,7 +229,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
229 | m_log.DebugFormat( | 229 | m_log.DebugFormat( |
230 | "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); | 230 | "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); |
231 | 231 | ||
232 | sp.MoveToTarget(pos); | 232 | sp.MoveToTarget(pos, noFly); |
233 | 233 | ||
234 | return true; | 234 | return true; |
235 | } | 235 | } |