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authorUbitUmarov2012-02-10 23:03:30 +0000
committerUbitUmarov2012-02-10 23:03:30 +0000
commite3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7 (patch)
tree0fff77027caf8e6ba723489c45e0cf1cb77bb0ec /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parent Changes to vehicles code etc. Includes some debug aids to remove later. (diff)
parentMerge branch 'master' into careminster (diff)
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts: prebuild.xml
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3ea7352..6803644 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -155,20 +155,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC
155 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 155 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
156 156
157 sp.CompleteMovement(npcAvatar, false); 157 sp.CompleteMovement(npcAvatar, false);
158 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
158 } 159 }
159 else 160 else
160 { 161 {
161 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); 162 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
163 npcAvatar.AgentId = UUID.Zero;
162 } 164 }
163 165
164 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
165 } 166 }
166 ev.Set(); 167 ev.Set();
167 }); 168 });
168 169
169 ev.WaitOne(); 170 ev.WaitOne();
170 171
171 m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); 172// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
172 173
173 return npcAvatar.AgentId; 174 return npcAvatar.AgentId;
174 } 175 }
@@ -299,13 +300,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
299 NPCAvatar av; 300 NPCAvatar av;
300 if (m_avatars.TryGetValue(agentID, out av)) 301 if (m_avatars.TryGetValue(agentID, out av))
301 { 302 {
303// m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name);
302 scene.RemoveClient(agentID, false); 304 scene.RemoveClient(agentID, false);
303 m_avatars.Remove(agentID); 305 m_avatars.Remove(agentID);
304 306
307// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name);
305 return true; 308 return true;
306 } 309 }
307 } 310 }
308 311
312// m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID);
309 return false; 313 return false;
310 } 314 }
311 315