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authorTalun2012-07-03 11:10:09 +0100
committerJustin Clark-Casey (justincc)2012-07-06 22:37:19 +0100
commit1b1f841c6aaf2453b3aca0eade84855ae658e655 (patch)
tree895b5f5bec7f0ae737e74017809e8762c05518b2 /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parentPull prim crossing/teleport checks up into Scene.IncomingCreateObject() from ... (diff)
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Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d3456ab..1e85fb4 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -305,6 +305,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
305 return false; 305 return false;
306 } 306 }
307 307
308 public bool Touch(UUID agentID, UUID objectID)
309 {
310 lock (m_avatars)
311 {
312 if (m_avatars.ContainsKey(agentID))
313 return m_avatars[agentID].Touch(objectID);
314 return false;
315 }
316 }
317
308 public UUID GetOwner(UUID agentID) 318 public UUID GetOwner(UUID agentID)
309 { 319 {
310 lock (m_avatars) 320 lock (m_avatars)