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author | Justin Clark-Casey (justincc) | 2011-08-10 23:56:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-10 23:56:19 +0100 |
commit | 7f499ff3f386d57bcd81ebb3f58f110011100604 (patch) | |
tree | bab34762e4a9cb9e739df591360cec3405bb4e57 /OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |
parent | fly and no fly constants for osNpcMoveToTarget() (diff) | |
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index cfd692d..d63c2a6 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -37,6 +37,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
37 | { | 37 | { |
38 | public class NPCAvatar : IClientAPI | 38 | public class NPCAvatar : IClientAPI |
39 | { | 39 | { |
40 | /// <summary> | ||
41 | /// Signal whether the avatar should land when it reaches a move target | ||
42 | /// </summary> | ||
43 | public bool LandAtTarget { get; set; } | ||
44 | |||
40 | private readonly string m_firstname; | 45 | private readonly string m_firstname; |
41 | private readonly string m_lastname; | 46 | private readonly string m_lastname; |
42 | private readonly Vector3 m_startPos; | 47 | private readonly Vector3 m_startPos; |