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authorJustin Clark-Casey (justincc)2011-03-25 23:05:51 +0000
committerJustin Clark-Casey (justincc)2011-03-25 23:05:51 +0000
commit6ae04448f73afdca791ea185fdc0e9c062dea87b (patch)
tree704c7f3722ae802543c9b0d01bd704ca33f4f720 /OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
parentAdd ILandObject.IPrimCounts for the new prim count module. (diff)
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Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 5d44aa1..96760a2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -925,7 +925,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
925 { 925 {
926 } 926 }
927 927
928 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 928 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
929 { 929 {
930 } 930 }
931 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 931 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID)